SILICA | Mixing Two IMPOSSIBLE Game Genres (FPS meets Base-building RTS)

Subscribers:
76,900
Published on ● Video Link: https://www.youtube.com/watch?v=T343HzwD0Is



Game:
Silica (2023)
Duration: 36:55
3,784 views
136


"Silica is a crossover of FPS and RTS where up to 3 factions battle for control over the planet of Baltarus. Lead from above as commander, or experience the action first-hand, either alone, or with friends. Join one of two human armies, or hunt them down as the territorial aliens."

As many of you are aware by now, I loved the C&C franchise unconditionally, the Red Alert & Tiberian series both feature some of my favourite games of all time. Being able to experience gameplay akin to those game entries but from a first person perspective has been a surreal experience. C&C Renegade was heavily limited by the technology of the time, so seeing the potential a game like this has on modern systems is truly exciting, I will be following this games career with great interest!

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Video rough script:

Welcome to Silica, a styling of game I never expected to see again, especially to this degree. A rather ambitious blend of base-building focused RTS & first/third person shooter styled combat on a scale that even the most recent Battlefield doesn't reach. I mean this in the literal sense, the maps are huge & can take quite some time to traverse for better or worse.
Silica is being published by Bohemia Interactive, fans of the Arma franchise & DayZ will be familiar with Bohemia, & whilst we're on the topic of them, the developers for silica are making use of the Bohemia Incubator service which launched back in 2016 & essentially helps give the devs the tools & funding to create & publish their games. Smaller game studios & designers normally have all the heart when it comes to trying new things with games, but the funding & means isn't always readily available. The theme & genre for this game is arguably among the hardest if not the hardest to get right. You're essentially balancing & crafting two polar opposite styles of gameplay.
For instance, the shooter aspect of the game needs to be fun, responsive & fruitful, you need to feel like you're making a difference as a soldier in the army, otherwise you're no better than the AI, but this also leads to the dilemma on the flipside of things, when you're playing as the commander in the RTS hotseat, you want the ability to order your troops around & have them carry some level of combat proficiency to get the job done, you don't want the human opponents to be like Master chief or doom guy, but you equally don't want the AI to be unstoppable Terminators completely overshadowing their human counterparts.


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Specs/Sens/Peripherals

Same sens for all CoDs BO4 onwards: 1800 DPI | 4.8 sens relative | 1.78 coefficient | Default windows sensitivity

Graphics preference: Typically all lowest in every multiplayer game.

Gaming PC
CPU: Intel Core i9 11900K
GPU: EVGA NVIDIA GeForce RTX 3080 Ti
RAM: 32GB (2x16) G.SKILL 32GB Trident Z NEO RGB DDR4 3800MHz
PSU: Corsair RM750x - 80PLUS GOLD
Cooling: Corsair Hydro H150i RGB PRO XT 360mm AIO
MOBO: ASUS ROG STRIX Z590-F GAMING WIFI

Other
Keyboard: Logitech G512 (Looking for an upgrade)
Mouse: G502 Lightspeed (Not the newest one)
Gaming Monitor: HP Omen 240hz 1440p
Mousepad: SkyPAD 3.0
Headphones: Audio Technica ATH-M50x
Microphone: Blue Yeti
Capturecard: Elgato HD60

0:00 Welcome to Silica
0:38 Publisher?
1:12 Talking about the RTS/FPS theme
2:18 Humans vs AI + Vehicles
4:24 Talking about Gameplay
4:50 Harvesters & credits
5:18 Infantry Combat
6:26 Aliens?
7:01 Infantry Classes opinion
7:48 Further Vehicle Discussion
8:31 RTS & Base building
9:42 Performance
10:07 Early Access & release date?
11:00 Full Game RTS/FPS vs AI







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Other Statistics

Silica Statistics For TheGamingDefinition

TheGamingDefinition presently has 3,784 views for Silica across 1 video, with his channel publishing less than an hour of Silica content. This makes up less than 0.10% of the total overall content on TheGamingDefinition's YouTube channel.