Six Days In Fallujah — Command & Control
The “Command & Control” update arrives November 7 and reintroduces, and modernizes, the “squad-based shooter” genre by allowing players to command and control Fireteam AI. Players will execute sophisticated military tactics, like fix-and-flank, breaching, and 360-degree security, by giving orders to their AI fire team.
Read More: https://aggrogamer.com/article/11554/...
The first two single-player story campaign missions are also coming, making Six Days In Fallujah the world’s first documentary videogame. These missions bring players inside the events that led to the creation of ISIS and the first major battle in which Iraqis and Americans joined forces to fight Al Qaeda in Iraq, which had seized control of the city of Fallujah.
Finally, a new “Procedural” mission is releasing, bringing the total number of “Procedural” missions to eight. This can be played solo with Fireteam AI, as well as cooperatively with up to four humans. And, for the first time, teams with fewer than four human players can now fill open slots with sophisticated AI teammates.
Six Days In Fallujah’s Command & Control Update Key Features:
● Advanced Fireteam AI System: The game’s innovative “Go! Command” makes it as easy for players to give orders to their AI fireteam as it is to fire their weapon. One tap causes the team to execute authentic military tactics, such as Fire and Maneuver, Breaching, Covered Movement, Ambush, and 360-degree Security.
● First Documentary Story Missions: The first two single-player story campaign missions available in the Command & Control update draw players into the genesis of ISIS and the opening day of the Second Battle of Fallujah. These missions also act as a tutorial for solo players to learn the tactics and controls for leading three NPC teammates using the newly implemented Fireteam AI system.
● New ‘HLZ Wolf’ Procedural Mission: In addition to two all-new single-player story campaign missions, the Command & Control update also includes the new “HLZ Wolf” “Procedural” mission, which can be played solo with Fireteam AI, as well as cooperatively with up to four human players. This brings the total number of “Procedural” missions to eight. And, for the first time, teams with fewer than four human players can now fill open slots with sophisticated AI teammates.
● Graphical Overhaul: The game’s graphical engine has also been significantly upgraded. The game now adds ray-traced lighting and many new visual effects through NVIDIA’s RTX Global Illumination (RTXGI) technology, building upon the game’s industry-leading Global Dynamic Lighting and Procedural Architecture technologies, which dynamically simulate real weather and lighting effects and re-shape the physical architecture of buildings so no encounter indoors or outdoors is ever the same.
● Additional Improvements: More than 300 technical enhancements, improving everything from game performance to the effectiveness of enemy AI to the smoothness of interactions and controls.
#SixDaysInFallujah
Visit Our Site: https://aggrogamer.com/
Read Our News: https://linktr.ee/aggrogamer
Like Us On Facebook: / aggrogamer
Follow On X: https://x.com/AggroGamer
Follow On Instagram: / aggrogamer