Sizzlin' Sands Night (TrackCore+BugNearby+BugCaught)

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Published on ● Video Link: https://www.youtube.com/watch?v=swEyJs2dBYc



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This is the in-game soundtrack I recorded while turning down speech and effect volume to 0.
See the full soundtrack list here:
   • Bugsnax In-Game Soundtrack Variations  

TrackCore: the base of the music, always looping
BugNearby: some instruments will be added when player encounters any bugsnax nearby (will keep on looping for the rest of the stay in the same biome)
GrumpusNearby: when player is close to a Grumpus, a string instrument is added
BugCaught: when player catches a bugsnax, this instrument will loop for a period of time (sometimes you have to catch a bugsnax with the Snak Trap)