Skull and Bones Game Review | Ubisoft
Skull and Bones took 10 years to cook yet somehow came out unfinished and worse than its predecessor. This mere idea befuddled me for so long that I got this video out much later than I expected.
And the only thing that makes it worse, is that it started as a Black Flag expansion. We could have had a assassins creed black flag expansion 8 years ago and instead we have this. Damn.
What you have just watched is one of our game reviews where we breakdown some of our favorite games review them in an action pack review.
Skull n Bones isn’t the successor to Assassin’s Creed 4: Black Flag that many seem to want, and it isn’t many of things Ubisoft itself said it would be at various points in its storied development, but the seafaring RPG we ultimately got is still surprisingly good. Sailing around the Indian Ocean firing cannons, mortars, and giant ballista at your foes is a fun time, the RPG mechanics and cooperative build crafting is as deep as the ocean with plenty of awesome gadgets to grind for, and the economy simulation is impressively in-depth. It doesn’t quite fulfill the promise of a decade-long cruise to port yet either, with a thin endgame, almost no story to speak of, and general instability that sometimes makes the adventure feel like a rough draft. But here’s hoping some of those shortcomings can be washed away by the waves of content already planned to come in an ambitious live-service roadmap that’s fast approaching. For now, its maiden voyage is a good start.
Ubisoft
0:00 Begining Video of game
0:39 Beginning of review
1:45 The complete timeline
2:41 How focus on naval fight worked for Ubisoft
3:12 PVP events details
4:02 Verdict and conclusion
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