
Sky Trading and Giant Carrot Entertaining | Merchant of the Skies (Early Access)
Merchant of the Skies is a beautiful pixel-art game about floating around in a glorious airship, trading goods, completing missions and playing music for giant carrots. But really.
We fly around this mysterious world of islands, discovering new and exciting places like trading posts, bazaars and natural resources. We visit an island of Giants and we meet some mysterious hands...
Our goal is to repair the collapsed lighthouse but along the way we can upgrade our lovely airship, hire crew and level-up to get bonuses.
Really though, it's all about the carrot. IT'S WEARING A TOP HAT.
NOTE: This is the Early Access version of the game.
Subscribe: https://www.youtube.com/channel/UCqCa31-K_PjmEty8WX3whyw?sub_confirmation=1
Merchant of the Skies can be found here: https://store.steampowered.com/app/1040070/Merchant_of_the_Skies/
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In Merchant of the Skies you're the captain of an airship! Sell items, gather resources and build your own trade empire in the clouds! Merchant of the Skies is the trading game with light base-building and tycoon elements. You start off as a captain of a small cloudship and work your way towards establishing your own trade company.
Merchant of the skies is an experimental game: it does not have a distinct genre, but tries to capture the feeling of traveling the world and establishing your own company. That means we try to incorporate exploration, base building, trading and some minor rpg elements into the game.
Features
Become a trader! Find the best trade routes and profit from them
Discover the world! Travel between flying isles and face different encounters
Sandbox gameplay: do what you want at your own pace
Gain experience and become more savvy when it comes to trading, then start your own goods production
Merchant of the Skies is current in Early Access. That means that we want to rely heavily on your feedback, so suggest whatever improvements you want to see and we'll try to accommodate them as best as we can! You can find the development roadmap on Forums. If you want to get full experience - please wait for the final release.
Based on your feedback we are going to decide which features do we want to emphasize the most: exploration, base-building, trading or goal-driven gameplay. We plan to work on all of them, but the priorities are mostly going to depend what you, player, wants. The final experience will depend on you.
The final version is going to have a clear, distinguishable goal of uniting the floating islands and restoring the world to its former glory. But for now, the game features separate goal-based missions and objectives (as well as infinite sandbox mode of course!).
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/