Skyforge - The Paladin
The Paladin prefers to fight at the forefront of a battle and he is not afraid to meet the enemy face-to-face. Paladins have a decent amount of health, allowing them to withstand the attack of any force and to "tank" several enemies at once, while fast regeneration means they are able to fight monsters non-stop, performing powerful attacks and spectacular combos as they move from enemy to enemy. Paladins can easily find allies for group adventures and their companions will find the Paladin to be a powerful and assiduous protector. He will defend allies with shields that reduce incoming damage, remove any weakening effects and keep the new effects from landing. First to engage in a fight, the brave warrior takes on most of the damage, drawing the enemies away from his less sturdy companions. As he performs basic attacks, he accumulates righteous anger which can be spent on more powerful techniques.
Basic abilities:
Righteous Blow (LMB) - The Paladin attacks the enemy with a sword and inflicts minor damage. First strike in a series of basic attacks.
Waves of Wrath (RMB) - This ability needs to be charged and can be activated by holding down the mouse button. The character swings his sword in a circle, hitting several enemies at once and knocking them off their feet. The weaker the opponent, the longer they will stay down.
The following series of attacks (combos) are based on those two basic abilities:
Seal of Light (LMB+RMB) - The Paladin swings his sword crosswise, inflicting moderate damage to the target and all enemies in the line behind it.
Punishing Bolt (LMB+LMB+LMB) - The Paladin sword deals a powerful downward strike. On Holy Ground the target will be struck by lightning and the attack will inflict increased damage.
Justice Blade (LMB+LMB+LMB+LMB) - After Righteous Blow, the Paladin does three quick strikes with the sword, each dealing more damage than the previous one.
Divine Scourge (LMB+LMB+LMB+RMB) - On the fourth hit, the character jumps in the air and deals a downward blow, accompanied by lightning that strikes several targets. If the paladin is affected by Celestial Shield (one of the defensive skills), the shield explodes, inflicting additional damage. On Holy Ground or when righteous anger is used, the radius and the force of the attack increase.
Other abilities:
Holy Ground - The Paladin sanctifies the ground around him and gains inexhaustible power. While Holy Ground is active, character skills do not consume righteous anger even outside its borders.
Aegis of Light - The character raises his shield in the air. A bright beam of light strikes it, making the character invulnerable and immune to control effects for some time.
Radiant Aspect (special ability) - The Paladin calls upon divine power, rising into the skies and shaking off all negative effects. A moment later, he strikes nearby enemies, knocking them down and inflicting massive damage. The character becomes temporarily immune to control effects, his attacks inflict increased damage and all incoming damage is reduced. Once the attack is activated, Holy Ground appears next to the Paladin.
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