Skyrim: Pure Warrior Roleplay #40 Scroll Scouting (part 2/3) ft. Pale Lady and Volkihar Undercroft
Tardivel together with Serana are looking for Elder Scroll in Blackreach and then travel to Castle Volkihar to meet Serana's mother, Valerica who is supposed to have another Elder Scroll.
πHave a nice watching!
β Time Stamps β
0:00 Start in Blackreach https://en.uesp.net/wiki/Skyrim:Blackreach
6:00 Tower of Mzark https://en.uesp.net/wiki/Skyrim:Tower_of_Mzark#
7:35 Elder Scroll (Dragon)
9:18 Werewolf in Fort Dunstad https://en.uesp.net/wiki/Skyrim:Fort_Dunstad#
14:25 Frostmere Crypt https://en.uesp.net/wiki/Skyrim:Frostmere_Crypt#
21:19 Frostmere Depths and Pale Lady https://en.uesp.net/wiki/Skyrim:The_Pale_Lady#
24:32 Exploration
27:44 Extra dragon soul in Ustengrav
28:34 Solitude - talk with Serana and trad1ng in a city
31:19 Outside Castle Volkihar
33:35 Volkihar Undercroft https://en.uesp.net/wiki/Skyrim:Castle_Volkihar#
37:37 Volkihar Courtyard
44:03 Volkihar Ruins
52:47 Vampire Queen and secret door
53:44 Valerica's laboratory
1:00:17 Opening portal to Soul Cairn
Adventures of pure warrior in Skyrim on legendary difficulty.
Character: Tardivel Jr., female Breton
π Roleplaying as a pure warrior with fast travel.
π Text commentary: normal font means speaking, italic font means thinking.
What pure warrior means:
β½ Fight using mainly melee weapons (bows/crossbows as supporting weapons).
β½ From crafting skills only Smithing is used - to improve armor, weapons and to earn gold.
β½ No magic in any form (staves, spells, scrolls). I do not consider shouts as magic.
β½ No alchemy in any form - only bought or found potions can be used.
β½ No enchanting in a sense that no action that levels up enchanting skill can be performed. It automatically excludes using enchanted weapons because charging them levels up enchanting. So our heroine will be using not enchanted weapons. On the other hand enchanted armor and jewelry can be used (found or bought but not crafted by herself) because it just works - no recharging needed.
π Mods affecting game's mechanics:
β½ USSEP, Engine fixes, Bug fixes - stability and performance of a game
β½ Combat Gameplay Overhaul - more flexibility in fight
β½ π Moonlight Tales (improved werewolf mechanics) https://www.nexusmods.com/skyrimspecialedition/mods/2803
β½ Torches Ignite Oil - torches being thrown on oil cause it to burn
β½ Skyrim Souls RE - game doesn't stop in inventory, while picking locks and reading books
β½ Consume Loose Items - ability to consume potions and food without putting it to inventory first
β½ Encounter Zones Unlocked - all visited locations level with player through all the game
β½ Reasonable moving speed - slower running and sprinting, faster walking
β½ Convenient horses - better horses with inventory
β½ Display Enemy Level - information about enemies' level and hp
β½ Unread Books Glow - not read books are glowing
β½ Pick Books Simple - ability to pick a book without reading it first
β½ Thieves Guild Requirements - avoids Brynjolf bothering our heroine
β½ Hearthfire Multiple Adoptions - possibility to adopt up to 6 children and move family to other houses than present in game
β½ Skyrim's Got Talent - Improve As a Bard
β½ [CC] Adventurer's Backpack - backpacks
β½ [CC] Alternative Armors - Orcish Plate - better looking (though a bit weaker) Orcish Heavy Armor
β½ [CC] Fishing (for aquariums in a cellar)
β½ Nibenean Armors and Outfit (current armor)
β½ Convenient Carriages - more immersive carriages with more destinations https://www.nexusmods.com/skyrimspecialedition/mods/12693
There are many more mods (about 80 in total) but the rest of them is responsible for better immersion and better look of a game.
πFull modlist is in description of playlist.
π Discord: https://discord.gg/vhC49SZ
π Playlist: https://www.youtube.com/playlist?list=PLDW2BsIfFX2wgQTmQdk2Lx4Qdrbzy7Duj
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