Skyrim Remastered Walkthrough Part 1

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The Elder Scrolls V: Skyrim
Category:
Walkthrough
Duration: 20:00
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let's play Skyrim Remastered Walkthrough Part 1
mods used :

1- A Quality World Map - Classic with All Roads
2- ApachiiSkyHair_v_1_6
3- Enhanced Blood Textures
4- Even Better Quest Objectives
5- Realistic Conversations with natural social behaviors
6- Relighting Skyrim SSE
7- Run For Your Lives
8- Skyrim Flora Overhaul SE
9- Static Mesh Improvement Mod
10- Total Character Makeover
character race : Bosmer ( wooden elf )
character build : warrior
walkthrough quest : Before The Storm

objectives :

Talk to Gerdur/Alvor in Riverwood
Talk to the Jarl in Whiterun
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Before the Storm begins as soon as you finish Unbound. The quest reward is Steel Armor.
No matter who you emerge from Helgen with, your next destination lies in Riverwood, a town not far from here. Both companions have some relatives there that you can speak to and generously receive supplies from. En route to town, you can speak with your companion and learn more about the dragon and the background of his corresponding faction, at which point he attempts to -- albeit not forcibly -- recruit you to join the faction's collective cause. You can choose sides later; for now, continue to Riverwood.

Guardian Stones stand just off the path as you head towards Riverwood -- they're hard to miss. You can inspect them, but are only allowed choose one (rogue, warrior, or mage for the moment) to receive a certain percentage boost in your learning speed. Obviously, go with what your race specializes in. For example, a Breton would benefit most from the Mage Stone, which blesses the person with accelerated learning of magic skills.

In Riverwood, seek out the person you are supposed to by following the person marker on the compass. Either party is incredibly hospitable and will provide you with a number of respawning supplies free of charge. Take what you need (or take them all) and continue to probe the person of interest for any morsels of information. Eventually, the next task comes up: Talk to the Jarl in Whiterun, a sort of central location in all of Skyrim.

Riverwood is worth exploring for a few sidequests. Specifically, you can pick up The Golden Claw and miscellaneous tasks that include saving or sabotaging a burgeoning romance in the little town. The latter can be picked up by speaking with Sven, a bard that frequents the Sleeping Giant Inn. There's an alchemy lab in the Sleeping Giant Inn that you are free to use as well
In the Riverwood Trader, Lucan is more than willing to offload one of his burdens upon you, tasking you with retrieving The Golden Claw. Of course, he rapidly assures that you will be rewarded for your efforts.

When you're ready to set off for Whiterun, leave Riverwood and follow the quest marker. Outside the periphery of Whiterun are a number of farms, stables, and a meadery that balk at outsiders. You can see the high stone walls surrounding Whiterun; when you reach the entrance, a guard stops you and tells you access into the city is limited to official business right now. Normally, you choose between persuasion, bribery, or intimidation, but in this case you can simply inform the guard that Riverwood seeks aid. He lets you pass without a hitch.

Find Dragonsreach, one of the higher buildings in the Northeast most corner of town. There are boundless steps leading to it. Any news of the dragon you may bring will win the Jarl's rapt attention. The quest ends as soon as the Jarl decides to dispatch help to Riverwood.







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