Skyrim SE| Attack Behavior Revamp 5.7.7| Project Impact 1.2 | Killmoves & Stances
You might wonder why I am releasing another video so soon but I want to celebrate killmoves working with Project Impact finally. I love Inpa Sekiro as many of you know and killmoves are a central pat of it. Maxsu updated the One Hit Framework to make them work with Project Impact and I couldnt be happier about it. Get the latest version here: https://www.nexusmods.com/skyrimspecialedition/mods/42574
Also I made stances work with ABR and I am showing up some movesets from earlier videos switched via stance change. Get the Stances Mod here:
https://www.nexusmods.com/skyrimspecialedition/mods/40484.
The weapon is Akaviri Dai-Katana from Heavy Armory.
This short video includes Project Impact 1.2. Now with added dodge abilities for the enemies. https://www.patreon.com/posts/project-impact-1-55432580
Dodge - Modern Combat Overhaul
https://www.patreon.com/posts/dodge-modern-52973015
You can find info on how to convert AMR anims to ABR on this patreon post:
https://www.patreon.com/posts/first-step-for-5-53599660
Elder Souls bringing Dark Souls animations to Skyrim on patreon:
https://www.patreon.com/miken1ke/
DynDOLOD 3.0:
https://www.nexusmods.com/skyrim/mods/59721
True Directional Movement:
https://www.nexusmods.com/skyrimspecialedition/mods/51614
Inpa Sekiro Combat:
https://www.nexusmods.com/skyrimspecialedition/mods/41428
Maximum Carnage:
https://www.nexusmods.com/skyrimspecialedition/mods/43494
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