Skyrim Special Edition (PC modded) Mira the Conjurer part 15

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What to say about this old tomb, draugr and traps, and plenty of treasures that people have left for the dead, don't know why, don't they realize the dead have no use for it and that eventually someone who is alive is going to find these and claim them for themselves, like me for instance, the dead can't use any of it but I can put it all to good use, plenty of gold, jewels, fancy armor and weapons and assorted other stuff. There was this rather intricate trap filled room, soul gems set up to blast lightning and lightning runes, invisible at that, all along the walkway along both sides of the whole length of the room, and can't forget about that block that raises to crush you against the ceiling. I managed to avoid most of the traps, got zapped, had to stomp a bunch of foot sized spiders, and the room took care of most of the draugr from the previous room that chased me into the trap room.

Anyway, on the road again headed north, another place I heard about from one of the guards in Whiterun was Brittleshin Pass. The guard had told me that if I were going hunting to avoid that place. I am going hunting, but the type of hunting I do brings me to places like this, where I might find undead, ghosts, vampires and daedra running rampant. A pair of undead dogs guarded the cave entrance, maybe they should have used undead sabre cats instead.