Skyward Sword Hero Mode - 6 Hearts No Shields: Lanayru Mining Facility
ARRRRRRRGGGHHHH THIS PLACE!!!!!! Seriously, this took me at least 7 attempts, maybe more, I lost count. I wouldn't call it HARD, per say, just really, REALLY long, and there's a fair few problem areas. Mostly Sentrobes, but every new enemy here has the potential to mess you up in some way, and again, 'three strikes, you're out'. Basically, I started to recomsider my "no saves until the boss" rule here. I ended up snapping and used one, but ended up making it in one run anyway, so it's all good.
Enemies:
-Aracha
Just like in a normal playthrough, thy're more of an annoyance than a threat.
-Staldra: (Yeah, they appeared in the first dungeon, but I forgot to mention them. They
re a lot more prevelant here.)
Can be annoying, it's mostly just luck if their heads line up right. On my first ever attempt, I sliced all three heads on my first slash, for BOTH the second room's Staldras, but that's gone now. I'd recommend waiting for them to lunge, then slice horizontally, praying their heads are lined up straight...
-Thunder Keese:
Watch out for that electricity! I like to wait for them to lunge. Once you get the Gust Bellows, you can use it to stun them.
-Froak:
Take it from me, blow them up with the Beetle BEFORE attempting jumps or runs across quicksand. I learnt that the hard way once.
-Beamos:
Arrrrgh! These guys are normally pretty simple, but remember how I said before that there's a really fine line between a horizontal slash and a diagonal? Yeah, that'll come back to bite you here. If it does start beaming, scoot around the bottom of its piller until it stops.
-Sentrobe:
ARRRRRRRRRRRRRGGGGGGHHHH!!! DEFINATELY the main source of death for me here. The first enemy where the lack of shield REALLY hurts you, as you'll have to return the missiles with your sword, mistime it by a second and you'll lose one of your precious 'three strikes'. AND THERE'S FREAKIN' THREE OF THEM!! And I'm pretty sure you have to kill them all. (It's too dangerous to leave them) This dungeon may lack a miniboss, but the three of these guys MORE than make up for it.
-Armos:
Honestly, I thought these things would be more trouble than they actually were. As long as you keep your distance, you'll be fine. If you can kill them in one, so much the better. Just don't try to take on both Armos in the boss key room at once...
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