Slade Tutorial: Adding Custom Weapons in ZDoom WADs
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The process is basically the same as adding custom monsters, so you should be able to know how to add the sprites into your WAD file. I know that some of you said that I ramble on too long before getting into the subject, so I will be giving you time stamps so that you can skip directly to the subject.
Time stamps:
0:00 Intro
0:58 Open WAD file up with Slade
1:16 Open file featuring the custom weapon
2:04 Copy information from DECORATE patch in weapon file to DECORATE patch in main WAD file
2:32 Question about missing parameters
3:34 Assign identification number
3:54 Assign slot number
4:24 Save changes to DECORATE patch in main WAD file
4:58 Copy graphics from weapon file to main WAD file between SS_START and SS_END
5:44 Convert PNG to Doom format
6:05 Save changes to main WAD file
6:13 Open main WAD file with GZDB
6:34 Add custom weapon in main WAD file in GZDB
7:05 Save changes to main WAD file
7:22 Open main WAD file with ZDoom-driven source port for testing purposes
9:18 Close WAD file
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