Sly Cooper Thieves In Time | RPCS3 4k vs PS3 | Gameplay & Graphics Fix

Sly Cooper Thieves In Time | RPCS3 4k vs PS3 | Gameplay & Graphics Fix

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Published on ● Video Link: https://www.youtube.com/watch?v=p4D3kF6ce4w



Duration: 3:55
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In this video, I benchmark Sly cooper thieves in time running in 4k resolution on RPCS3. I compare 4k graphics to PS3, and also show how various settings fixes the performance and graphics in the game. Overall, I think this game is very playable, and the graphics are now rendered perfectly, It just needs a little boost in speed when using write color buffers. Enabling Write color buffers renders the graphics perfectly, but you get a huge hit in performance. Without WCB enabled, the game is perfectly playable, but there are graphical errors. CPU blit emulation must be enabled for resolution scale to work.

***RPCS3 Quickstart Guide and how to dump your games***
https://rpcs3.net/quickstart

***RPCS3 Compatibility Database***
https://rpcs3.net/compatibility

***Download Latest RPCS3 release here***
https://rpcs3.net/download

Click the link below
https://bit.ly/2kRo4cW

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*How to unlock the debug menu*
To enable debug menu, go to RPCS3 Folder, select GUIconfigs folder, open CurrentSettings with a text editor, change *showDebugTab* to true, save changes and exit.

*My Settings*

RPCS3 Version: 0.0.7-8891
Game Version: BCES01284

*CPU*
PPU Decoder : LLVM
SPU Decoder: LLVM
Firmware Settings: liblv2.sprx only
Preferred SPU Threads: 6 (depends on number of cores on your CPU)
SPU Block Size: Safe
TSX Instructions: Enabled
Enable SPU loop Detection: True
SPU Cache: Enabled

*GPU*
Anistropic Filter: 16X
Framelimit: 60
Anti-Aliasing: Auto
Default Resolution: 1280X720
Resolution Scale: 300% (This renders the game in 4k resolution) but Force CPU Blit emulation also has to be enabled, if not resolution scale will not work
Resolution Scale Threshold: 16X16
Multithreaded RSX (may help with performance hit due to enabling Write color buffers)
Write color Buffers: Enable for perfect graphics, but huge hit in performance, leave disabled for better FPS, but slight graphical anomalies.

*Audio*
Downmix to Stereo : True
Enable Buffering: false (100ms)
Enable Time Stretching: false (75%)

*Advanced*
Vblank Frequency: 60 Hz

*Debug Menu*
Disable Zcull Occlusion Queries - Enabled
CPU blit emulation - Enabled (without this, resolution scale will not work and game will look and play horribly)

**My PC Specs**
CPU: i7 8700k @ 5.3ghz
GPU: RTX 2080 Ti
RAM: 16gb DDR4 4000 CL17

***Don't forget to Click the link below***
https://bit.ly/2kRo4cW

***Make Sure to Watch all the chapters to see how this game performs in different scenarios***
Intro/RPCS3 vs PS3 Graphics Comparison -0:00
Write color buffers comparison: 00:35
CPU Blit Emulation Comparison: 00:42
RPCS3 4K Gameplay Performance Test (Sly): 01:22
RPCS3 4K Gameplay Performance Test (Bentley): 01:50
Cutscene Performance test: 02:22
Driving Gameplay: 2:49
Outro Cutscene: 03:38

#RPCS3 #SlyCooper




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Sly Cooper: Thieves in Time Statistics For DrGameboy

At present, DrGameboy has 3,980 views spread across 1 video for Sly Cooper: Thieves in Time, and less than an hour worth of Sly Cooper: Thieves in Time videos were uploaded to his channel. This is 1.08% of the total watchable video on DrGameboy's YouTube channel.