RPCS3 Vs PS3 | Metal Gear Solid 4 | Graphics Comparison
In this video, I compare the graphics of metal gear solid 4 in PS3 at 720p and RPCS3 at 4k. I am using a new build that is more stable, with no more vram issues and excessive crashes. Make sure to clear all your game cache when upgrading to a new build. This is footage from one of the very early cutscenes in the game.
Click the link below
https://bit.ly/2kRo4cW
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*My Settings*
RPCS3 Version: Custom
Download it here: https://bit.ly/2MXnzrF
Game Version: NPUB31633
PS3 Firmware Used: 4.81
Download it here: https://bit.ly/35xBGN8
*CPU*
PPU Decoder : LLVM
SPU Decoder: LLVM
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: Auto
SPU Block Size: Safe
TSX Instructions: Enabled
Enable SPU loop Detection: True
SPU Cache: Enabled
*GPU*
Renderer: Vulkan
Anistropic Filter: Automatic
Framelimit:60
Anti-Aliasing: Disabled
Default Resolution: 1280X720
Resolution Scale: 300% (3840X2160)
Resolution Scale Threshold: 16X16
Multithreaded RSX: True
*Audio*
Audio Out: OpenAL
Downmix to Stereo : True
Enable Buffering: True (100ms)
Enable Time Stretching: True (70%)
*Advanced*
Vblank Frequency: 240 Hz
*Debug Menu*
To enable debug menu, go to RPCS3 Folder, GUIconfigs, open CurrentSettings, change *showDebugTab* to true
Disable Zcull Occlusion Queries : True
Use GPU Texture Scaling: True
Click the link below
https://bit.ly/2kRo4cW
*** My PC Specs ***
i7 8700k @ 5.3ghz
16gb DDR4 4000 CL17
RTX 2080 Ti
***Chapters***
Freeze Frame A: 00:43
Freeze Frame B: 01:20
Freeze Frame C: 03:15
#RPCS3 #MGS4
***Credit to rajkosto for the RPCS3 build used in this video***
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