Sly Cooper: Thieves in Time - Walkthrough / Playthrough [Part 13]
Onward... To Medieval ages!!! Exiting the Ice ages
There we will then meet Sly's ancestor from ancient England
Enemies
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Crossbow Owls - Better watch out its Clockwork's cousins and these guys carry crossbows and they will be sure enough to shoot at you with it or swoop off and hit you! With any character they are easy to be defeated. As if you remember like other bird enemies they will forget they cannot fly.
Flail Hedgehogs - Look out Sonic's long lost ancestors will take their maces and want to break your face, they will swing it in a circle and hit you or hit you from a far distance.
Robot Flashlight Wolves / Foxes - Dealing with these rusted up hunks of junk will take all day in combat so evading them like any other flashlight guard will be easy since their aim is very slow and they will launch slow-moving missiles that will hit you if you stand still. If you're Sly I suggest you stealth kill them, if you are Bentley plant a bomb in their pockets or if you are Murray toss them into a lake or off a cliff, since they don't have a helicopter propelled automated systems or hydro functions.
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