SM64 - Attacking / Unloading a Goomba Glitch
In my latest attempt to find an infinite coin glitch, I simultaneously attack and unload a goomba. The frame you attack a goomba (either by stomping, punching, throwing a box at, etc), the game considers the goomba dead, and thus it will no longer respawn. On the other hand, if you unload a goomba (by walking far away enough), then it will respawn the next time you go close. In this video, I both attack and unload a goomba on the same frame, which resulted in a unique effect. The goomba unloaded, but was also marked as dead, and therefore it did not respawn the next time I went close.
Consequently, the goomba's coin was not available at all. I was hoping that the goomba would do its death animation (and drop a coin), and then ALSO respawn, making its coin available twice. However, instead of getting the best of both worlds, we got the worst of both worlds, and so its coin became available 0 times instead of 2 times. But hey, not every attempt at an infinite coin glitch is going to succeed!
At the end, I show what happens if you attack and unload the goomba NOT simultaneously, which resulted in pretty trivial outcomes. It is only when you do both on the exact same frame that an unusual outcome occurs, namely that the goomba disappears without ever doing its death animation.
Also, if you want to learn more about the glitch I did with the bob-omb, go here:
http://www.youtube.com/watch?v=qqmYYIQRSuI
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