Smart Decisions and a Big Hammer! Breakdown 9 | Have a Nice Death | Part 24
The latest Breakdown modifiers take away an anima slot! With only 2 slots for anima how will Death survive? This makes runs interesting because now you have to juggle between healing your injuries for 15 HP with Blue anima or making Gold anima but for a pure heal of 7. I feel like I managed to do this pretty well but it adds a layer of thinking to runs for an interesting new challenge.
Most would say having a giant hammer is the best decision they ever made.
Attempt 34 Win/Loss: 20:14 Streak: 4 Breakdown 9
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0:00 Breakdown 9 Overview
0:11 Contracts
1:25 Run Start
6:16 Thanager Clean
8:13 1st Sorrow Brad
10:06 Breakroom
11:21 Toxic Food Processing Dep
13:49 Burgeww eating Minions
15:13 Upgrades
17:18 Thanager Gorske
21:15 2nd Sorrow Waldo
23:46 Breakroom
24:34 Physical Illness Dep
35:45 Thanager Dengue
37:47 Upgrade
38:15 3rd Sorrow Krank
40:42 Breakroom
41:44 Modern Warfare Dep
42:38 Veteran OP
49:58 Smart Choice Raparrier
54:46 Upgrades
55:40 Build Overview
56:34 4th Sorrow Pliskhan
58:31 Paperwork
1:00:11 Jerry Dialogue
1:00:39 New Art! Breakdown 10 Modifier
1:01:35 Viewing all the Art!
Have a Nice Death 2D Roguelite Roguelike Fast Food Update Boss Fight Brad Waldo Krank Pliskhan Thanager Hung Gorske Dengue Breakdown Brutumhammer Chompers Raparrier
Let's Play Playthrough Walkthrough Gameplay
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