Smart self publishing guide to kickstart your studio - Fernando Cordoba | Game Connection Online

Smart self publishing guide to kickstart your studio - Fernando Cordoba | Game Connection Online

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Published on ● Video Link: https://www.youtube.com/watch?v=UGkeFLbD1mA



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Duration: 39:28
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๐€๐›๐จ๐ฎ๐ญ ๐…๐ž๐ซ๐ง๐š๐ง๐๐จ ๐‚๐จ๐ซ๐๐จ๐›๐š: Fernando Cordoba is the Director of MeNic Games, an independent game development studio based in Cordoba, Argentina.
In 2016 he developed and published the game BalanCity on Steam, a goofy mixture between old-school Sim City and Jenga. Currently working on several projects such as Space Routine, a โ€œHumble Originalโ€ title, Fata Morgana: Cities Beyond Clouds, and Tinytopia.
He is also vice director of the Game Development Career of IES College since 2010.

๐ƒ๐ž๐ฌ๐œ๐ซ๐ข๐ฉ๐ญ๐ข๐จ๐ง: In this lecture, I will share tips that I've learned in the last five years going from a solo amateur game developer to forming my own independent studio of six people.

I will talk about the importance of setting realistic goals according to your production scope and growing on each iteration. Specifically, I will talk about my personal experience of self-publishing a small indie game, "BalanCity", on PC, being particularly aware of my limitations and responsibilities that self-publishing means to a single developer, doing the right marketing which zero budget, releasing updates to keep the players engaged and having a good rapport with youtubers and streamers.

Next, I will talk about turning the modest success of Balancity, selling over 75k copies on Steam, into a leveraging tool when negotiating with possible partners, both to port the game to mobile, accessing government grants and finding funds from publishers for new projects.

I will focus on the challenge of, after securing funds from investors, growing from a single one-man-army to a six-person studio, leaving the comfort of garage development to finding a physical space, dealing with business and finance stuff, especially during hard economic times and global conjunctures such as the ongoing pandemic.

๐€๐ฎ๐๐ข๐ž๐ง๐œ๐ž: Independent game developers and small studios developing their first projects looking for insights on how to self publish their game and formalize their structure as a solid studio.

๐€๐ญ๐ญ๐ž๐ง๐๐ž๐ž ๐ญ๐š๐ค๐ž๐š๐ฐ๐š๐ฒ๐ฌ: Attendees will get an insight into what to expect when self-publishing a PC game, making the most out of the experience and capitalize that when negotiating with potential partners.




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