Smash Remix - Classic Mode Remix 1P Gameplay with NTSC-J Kirby (VERY HARD)
More Smash Remix - Classic Mode Remix 1P Gameplay on VERY HARD videos here:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKgWWJdKiUIGvKWGgkD33iFh
No need to cheese Giga Bowser, that will only happen when I attempt a no stock loss for NTSC-J Kirby. Anyways, enjoy the video.
Changes from NTSC-J to NTSC-U:
🟢 Kirby is about 3% smaller (0.94 → 0.91) This gives his attacks less range but also makes him harder to hit (granted he has not performed the bigger Kirby glitch).
🔴 Rolls are shorter (without the bigger Kirby glitch) due to Kirby's smaller size.
⚪ Neutral attack's second hit now uses a weak punch sound instead of a medium punch sound.
⚪ Neutral attack's loop hits launch opponents at a slightly lower angle (70° → 65°).
🔴 Neutral attack's loop hits have smaller hitboxes (90u → 50u) and the far hitbox has been moved closer to Kirby (x offset: 200 → 165).
🔴 Up and down smash both deal 2% less damage (18% (up)/20% (down) → 16%/18%) and have decreased base knockback (24 (up)/40 (down) → 20/30).
🔴 Up aerial deals less damage on the clean and mid hits (12% (clean)/9% (mid) → 10%/8%).
🔴 Up aerial has a smaller hitbox (150u → 105u).
⚪ Forward throw sends at a higher, more diagonal angle (45° → 70°), granting it vertical KO ability but hindering its horizontal KO potential and hindering its ability to set up edgeguards.
🟢 Forward throw has increased base knockback (80 → 100).
🟢 Forward throw has gained a collateral hit when Kirby lands.
🟢 Kirby releases opponents from forward throw later (frame 56 → 58), decreasing its ending lag.
🔴 Final Cutter covers less distance when used on the ground (without the bigger Kirby glitch) due to Kirby's smaller size.
🔴 Stone deals 2% less damage (22% → 20%) and has decreased knockback scaling (78 → 70).
Timestamps:
00:00 Stage 1 - Vs. Lucas
01:15 Stage 2 - Vs. Wolf Link Team [vs.18]
02:38 Stage 3 - Vs. Dark Samus
03:44 Bonus Stage 1 - Break the Targets!
04:25 Stage 4 - Vs. Star Fox (Fox and Falco)
05:25 Stage 5 - Vs. Wario
06:27 Stage 6 - Vs. Giant Conker
07:53 Bonus Stage 2 - Board the Platforms!
08:46 Stage 7 - Vs. Kirby Team [vs.8]
10:00 Stage 8 - Vs. Bowser
10:56 Stage 9 - Vs. Mad Piano
12:04 Bonus Stage 3 - Race to the Finish!
12:43 Stage 10 - Vs. Fighting Polygon Team [vs.30]
16:40 Final Stage - Vs. Giga Bowser
Download the release here: https://github.com/JSsixtyfour/smashremix/releases/tag/0.9.7
Sound Test list and credits: https://docs.google.com/spreadsheets/d/1yeC5JkOGL7s436La4KzVDRBIdaHUcPRnj6FKSJlPgZo/edit#gid=0
The rom can be played in Nintendo 64 (through everdrive + Expansion Pack), Project 64 and Retroarch (Not tested). It can also be played in Not64 (Wii homebrew app), but it suffers from several sound glitches in my cas
My Playlists:
All Super Smash Bros. Classic Modes (64 to Ultimate - Hardest Difficulty):
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKhe-vBfwOTVgm-OsN0U-gzk
Super Smash Bros. Ultimate Classic Mode Speed Runs 9.9:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKgyjrULbidlnsHwZJzQo29T
Super Smash Bros. Brawl Classic Mode on Intense:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKiGw1NEIjx_Y3TCXbq71fEj
Super Smash Bros. Ultimate Classic Mode (Final Round in 9.9):
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKh8g4coyt6X7Gy85wmopyAS
Pokémon Mystery Dungeon DX (GBA/SWitch) Cutscene Comparison:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKh9fegtPUe7Wjsy0Vo2g1HR
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