Smash Remix - Classic Mode Remix 1P Gameplay with NTSC-J Pikachu (VERY HARD) No stock loss

Smash Remix - Classic Mode Remix 1P Gameplay with NTSC-J Pikachu (VERY HARD) No stock loss

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Published on ● Video Link: https://www.youtube.com/watch?v=XLlAm3K6WPA



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Duration: 16:25
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More Smash Remix - Classic Mode Remix 1P Gameplay on VERY HARD videos here:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKgWWJdKiUIGvKWGgkD33iFh

Done after a few tries.
There are some notable differences between NTSC-U Pikachu and NTSC-J one.
These changes are from NTSC-J to NTSC-U
⚪Change Neutral attack has decreased base knockback (8 → 4).
🟢Buff Up angled forward tilt deals more damage (9% → 11%).
🔴Nerf Down angled forward tilt deals less damage (10% → 9%).
🟢Buff Dash attack has higher base knockback (20 → 40).
🟢Buff Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.
🟢Buff Clean Thunder Jolt deals more damage (8% → 10%).
🟢Buff Thunder Jolt has a longer duration (98/99 frames → 118/119).
🔴Nerf Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).
Goes without saying that there are also some Gameplay changes in general:
The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
All attacks have 1 extra freeze frame.
The shieldstun formula has changed from d * 1.75 + 3 (rounded up) to d * 1.62 + 4 (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%.
The momentum slide has been removed for all characters.
Timestamps
00:00 Stage 1 - Vs. Bowser
01:02 Stage 2 - Vs. Dr. Mario Team [vs.18]
02:11 Stage 3 - Vs. Wario
02:54 Bonus Stage 1 - Break the Targets (Failure)
03:43 Stage 4 - Vs. Star Fox (Fox and Falco)
04:54 Stage 5 - Vs. Wolf
05:21 Stage 6 - Vs. Giant Dark Samus
06:55 Bonus Stage 2 - Board the Platforms! (Failure)
07:44 Stage 7 - Vs. Kirby Team [vs.8]
09:27 Stage 8 - Vs. Ganondorf
10:47 Stage 9 - Vs. Mad Piano
12:23 Bonus Stage 3 - Race to the Finish!
12:57 Stage 10 - Vs. Fighting Polygon Team [vs.30]
15:15 Final Stage - Vs. Giga Bowser

Download the release here: https://github.com/JSsixtyfour/smashremix/releases/tag/0.9.7
Sound Test list and credits: https://docs.google.com/spreadsheets/d/1yeC5JkOGL7s436La4KzVDRBIdaHUcPRnj6FKSJlPgZo/edit#gid=0


The rom can be played in Nintendo 64 (through everdrive + Expansion Pack), Project 64 and Retroarch (Not tested). It can also be played in Not64 (Wii homebrew app), but it suffers from several sound glitches in my case.

My Playlists:
All Super Smash Bros. Classic Modes (64 to Ultimate - Hardest Difficulty):
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKhe-vBfwOTVgm-OsN0U-gzk
Super Smash Bros. Ultimate Classic Mode Speed Runs 9.9:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKgyjrULbidlnsHwZJzQo29T
Super Smash Bros. Brawl Classic Mode on Intense:
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKiGw1NEIjx_Y3TCXbq71fEj
Super Smash Bros. Ultimate Classic Mode (Final Round in 9.9):
https://www.youtube.com/playlist?list=PLDWFmCQ3GLKh8g4coyt6X7Gy85wmopyAS
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#SmashBros #SmashRemix #Pikachu




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