Smile Game Builder Tutorial #15 - Event Triggers
In this tutorial, I make use of triggers, notably the autorun parallel trigger. The idea is to set up a meeting with three characters. Once they've all been summoned, a message will appear telling you to return to the house for the meeting.
A number of switches and event triggers are used to achieve the goal of this tutorial.
Note, however, you don't really need a condition switch set to off on the first page; it's just good practice to put this in, mostly to keep track.
You can no longer use annotations in the same way, so skip ahead to 05:26 for the tutorial part.
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G-Style Modern City Resource Pack:
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