Snek Experiences D2 Part 2 (Dreamcast 1999)(No Commentary)
---Virgin eyes peel away monkas---
D2 is a survival horror video game developed by Warp for the Dreamcast. It was published by Warp in Japan in 1999 and by Sega in North America in 2000. Directed and written by Kenji Eno, it serves as the third entry in the D series after D and Enemy Zero. Like the previous two games, D2 stars the digital actress Laura and serves as an independent story unrelated to either game.
The game has a few different kinds of gameplay. The majority of D2 involves exploring the Canadian wilderness from a third-person perspective while interior locations are encountered in a first-person perspective. While exploring the wilderness, the player encounters random battles, much like those of a role-playing video game. When fighting monsters, the player cannot move Laura, but only aim her weapons. Defeating these creatures earns Laura experience points, which are used to level Laura up, increasing her health limit. Laura is initially equipped with a submachine gun with unlimited ammunition and a hunting rifle, which is used to hunt animals for meat which she can use to regain health.
In terms of the hunting feature, animals Laura kills for meat are totaled up during gameplay and on the Options screen, and players can see how many kills she has collected as well as any medals given. Additionally, Laura has a camera that she can use to take pictures any time in the game (except during cinematics). Players can also save the pictures to a VMU and view them later on.
D2 was met with positive reviews despite the criticisms of gameplay. D2 aroused conflicting reactions in reviewers. They lauded the graphics, music, and deep storytelling. However, they criticized the actual gameplay for being repetitive, dull and buried with cut scenes. The game has an overall rating of 70ish percent.
D4 has 4 disks that you, the player, will swap in and out of when the game asks for it, I.e From Disk 1 to Disk 4 and vice versa. Luckly, Redream allows for such a function easily.
Went into this game blind and definitely didn't expect that second disk hitting like a truck. Surprised that their was just full blown **spoilers** back in 1999, but to be fair, the game does have the "M" rating. Still didn't expect it, but that whole entire scene was pretty good for a Dreamcast game.
In terms of the walled building, you were supposed to see the elevator and not having the code, leave and then fight that boss, but i thought I saw something to the side of the building which is why I left instead of exploring the area. Luckily, I had to go back anyways to continue the game on.
There's a lot going on in this game, a lot of what and what even is going on, but its a fun experience.
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