(SNES) Battle Tycoon: Move Lists & Strategy Guide (All Characters in depth)

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Published on ● Video Link: https://www.youtube.com/watch?v=5VtvaGzhoZ8



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Guide
Duration: 2:04:18
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"Advanced" video FAQ compiling move lists for each character. For visual presentation I listed each character's move in order of importance to the character while all supers are placed at the end the list regardless of stature.

----------Movelist acronyms
U - up
D - down
F - forward
B - back
(C) - hold to charge this input

QCF - quarter circle forward
QCB - quarter circle back
HCF - half circle forward
HCB - half circle back

P - any punch
K - any kick
HP - heavy punch
HK - heavy kick
LP - light punch
LK - light kick
------------------------------------------------
Extra FAQ not covered in this video
-------------------------------
Attack gauge: controls damage dealt / depletes from upper body damage / Flash activation when health is low.

Guard gauge: controls damage taken / depletes from guarding & Guston's super / When gauge reaches 0 the player is dizzied / Flash activation after dizzy recovery.

Speed gauge: controls all character movements / depletes from leg damage / Flash activation by holding kick to taunt.

Weakened gauge: when gauge lowers to 50% it turns yellow signifying a character 50% de-buff in that gauge (halved for speed?).

Flashing gauge means: 1) Super is available. 2) gauge properties have increased by a total of 150% (200% for speed?). Only the attack flash is permanent.

Taunt: holding kick or punch charges the speed & attack gauge respectively. The charge can be buffered behind any animation as long as no directions are pressed.

Wakeups: the player is invincible to all strikes & MOST projectiles until neutral is reset / Invincibility can be lengthened by not pressing an action button on wake-up. Pressing an attack button ends your invincibility.

Unblockable Sequence: All jump-ins when blocked have enough guard stun to get a free low or grab - you can't block jump ins because of this, you have to react with another option...

All characters also have at least 1 light normal that recovers quick enough to achieve this unblockable as well. Some situations require the speedup buff and/or a dash.

0:00 - Intro / why this game's fun / Parry & other tips
4:10 - Tiria - grappler & zoner ...Character Guide
21:28 - Defense / Punish Fireballs with a work-around parry
30:11 - Bang - deviant bully ... Character Guide
44:04 - Intermission Combo Video Guide
46:09 - Ottoh - don't jump ... Character Guide
52:46 - Harman - combo lady ... Character Guide
59:24 - Intermission Match
1:00:14 - Spenoza - knight zoner ... Character Guide
1:06:08 - Calnarsa - honest ... Character Guide
1:14:19 - Seena - top melee w/ zoning ... Character Guide
1:29:38 - Guston - infinite bully ... Character Guide
1:39:30 - Pachet - shoto ... Character Guide
1:47:34 - Guston super on block
1:48:28 - Checkmate Scenarios & cheap Seena mixes
1:52:27 - Grading
2:03:20 - Outro

Peace & love, dueces - ITOwl
#itowl #snes #retrogaming #fightinggames




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Introvertedowl
fighting game
playstation
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Snes
Battle Tycoon
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