SNES Longplay [572] The Humans

SNES Longplay [572] The Humans

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Published on ● Video Link: https://www.youtube.com/watch?v=Lz8BjppdDN0



Category:
Let's Play
Duration: 4:28:22
7,440 views
176


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Played by: Reinc

The Humans is a puzzle game published and released by GameTek in 1992. It was released shortly after Lemmings, hoping to capitalize on the popularity of this style of game. The goal of The Humans varies per level, but is usually to find a certain item, bring a Human to the designated end area, or to kill all monsters on a level. To do this, the player must take advantage of the Humans' ability to build a Human ladder and use tools, such as spears, torches, wheels, ropes and, in later levels, a witch doctor.

The Humans was released for many different consoles, with the Jaguar and Lynx versions published by Atari, titled Evolution: Dino Dudes and Dinolympics respectively. Two sequels have been released: The Humans 2: The Jurassic Levels for Amiga and PC, and The Humans III: Evolution?Lost in Time... for Amiga (AGA) and PC. In 2009, it was rereleased for Windows under the name The Humans: Meet the Ancestors!

This is a pretty good puzzle, but there is too much tedium. A lot of space in the levels seems redundant too, as it feels like there is no reason why would the player need to slowly walk for so long with nothing happening other than to waste your timer. I also don?t like how the game requires surgical precision in execution of some actions, especially the lowering of a rope, as it feels out of place in a puzzle game.

The SNES version differs slightly from the other versions of this game in that a few levels lack certain elements like tools or enemies. This version also only has music. The sound effects do not play, even if you disable the music. All pixel art backgrounds are replaced with digital photos, as compared to other versions, which only have one background as a digital photo, and levels have some additional visual details. It feels like a bootleg port of the original, although it is licensed.

The trajectories and ranges of throws and jumps were changed into something clumsy and hard to predict, similar to the Game Boy version. The dinosaurs now behave like they do in the Game Boy version too, so it?s impossible to avoid sacrificing Humans to distract them. A lot of animations and animation frames are missing in this version, as well as some screens. The horrible screen shake from walking on logs is fixed in this version. I like that Humans can now jump further, and the player is allowed to switch through available Humans both forwards and backwards in order ? these changes reduce the out of place execution difficulty and tedium a bit. It also puts a lowered rope on the foreground compared to all other sprites on the screen, which is of great help, because it allows to see if you lowered the rope too close to a platform?s edge. On the other hand, some mechanics were changed so much that some bonus tasks are now incomletable, and some levels require a different approach as well. Transformations now actually sacrifice your Humans, setting an extremely tight limit of how many Humans can die throughout a playthrough. Because of this, I?m fairly sure that this game is unbeatable on Hard difficulty, also because it doesn?t allow switching between Humans and between actions in most situations, except when you are walking or standing still, so it takes longer to complete levels.

The game gives you a bonus of 1,000 points if you place a Human on a plant near the level goal. I only bother to show it on level 2. When you see me going out of my way to kill dinosaurs even if the level goal is within reach, this is because the level won?t end unless I kill all dinosaurs before reaching the level goal. -
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