[SNES] Skyblazer Improvements

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Published on ● Video Link: https://www.youtube.com/watch?v=SA077Q-tthc



Game:
Skyblazer (1994)
Duration: 2:14
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2


Still working on a few, but these are the most significant changes so far. Some notes:

-The Infernus ground zip is still really difficult, but savings of more than a second is hard to pass up.
-New Wind strat uses a third hit of the starfire to do an extra 4 damage. It will work from other positions, but this was the only place that a full combo seems to work out.
-Lava strat only slightly differs from DarkBoco's, but note the up zip at the end. It's one frame, but not too bad. It's about a second slower to climb out.
-Shirol strat is slower. I just wanted to test it out, so there it is to show it off. Seems like it is slower only because your positioning is bad for the final few hits, but there may be some improvements to it yet. The positioning all the way through is very tough though.







Tags:
Skyblazer (Video Game)
Super Nintendo Entertainment System (Video Game Platform)
Video Game Console (Invention)
Speedrun (Website Category)



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