So close to 400kph yet so far「BeamNG」
Several major factors contributing to speed:
* wing twist (it seems reverse washout is the best configuration)
* collective aoa (lower is better for drag but you still need some)
* rotor rpm (higher is better, but needs to be optimised for the maximum power of the engine)
* reduce tail rotor cross section (just feather it manually)
* rotor induced drag and lift (lift doesn't actually matter that whole much but reduced drag matters a lot)
* other parasites (like the dummy, but I want to keep the dummy on since its more realistic that way)
so I'm running 0.81-0.82x secondary gear ratio (after the 8x step-down) with approximately 0.1 rad rotor inverse washout (about 5.7 degrees, basically the rotor angle of attack increases towards the tips) and a very low collective setting. The inverse washout is actually large enough that it causes the helicopter to lift at 0% collective near the swash plate deadstop.
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