So I made a map for @DavidXNewton's RAMP 2025

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Published on ● Video Link: https://www.youtube.com/watch?v=d_pFk6OtnsY



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Oh hey! Another Minecraft-themed map!

The idea is that after Doomguy beats my last year's entry (set in a Nether-y base), they would travel through a Nether Portal and got out in a refinery station that is currently invaded by demons from the Nether. And that portal also somehow causes your entire inventory to be removed, bummer. At least someone left a SSG right next to the portal...
Anyways, can Doomguy beat the swarm of Nether-y demons and rescue one of the overworld's stations?

This is the first time I experimented with UDMF mapping and scripting. I'd say it's pretty fun! The amount of stuff you could do is pretty cool! Finally I can add a proper Minecraft door in a Minecraft-themed map thanks to polyobjects, which I can't do in the last year's entry because I was using MBF21 (or maybe GZDoom - Doom 2) mapping formats, which doesn't have all those fancy features. Other stuff worth mentioning is the colored lighting and sectors, and also customizable texture size, which is how I got that very big iron bar texture in the skull key room. Pretty cool stuff!

Thank you ‪@DavidXNewton‬ (again!!) for hosting RAMP!

Download RAMP 2025 right here! (currently in snapshot phase)
https://ramp2025.doomproject.com/download.php
Requires GZDoom 4.14.2 and above

Also check out David's reaction to my map :
For those interested check out the map showcase video of my last year's entry :    • So I made a map for @DavidXNewton's RAMP 2...  

Additional WADs used
Doom Sound Bulb : https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
Vanilla Smooth Weapons : https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons
NashBar : https://www.doomworld.com/forum/topic/138895-nashbar/

Timestamp
0:00 Intro
0:20 The map
7:47 Outro