SO MUCH FOR PEACE IN THE WOODS | Fears to Fathom - Episode 4

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Fears to Fathom is an episodic psychological horror game where each episode unveils a short story narrated by the ones who survived.
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Fears to Fathom Epsiode 4 - Ironbark Lookout
Jack Nelson, a 24-year-old fire lookout, is transferred to a new outpost. As he settles into his new home, he couldn't shake the feeling that something was off. He was right, as little did he know what was transpiring down in Ironbark State Park.
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An episodic psycho-thriller horror game where each episode unveils a short story narrated of a true harrowing, real life experience. The first episode of Fears to Fathom is free to play, and there are to be 5 episodes in total.
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PLOT from FTF Wiki
Jack Nelson is assigned to Tower 11 and heads there in his RV while texting his sister Kayla. She suggests he eats at a diner in the small town of Roseburg, which he does upon arrival. He departs for Ironbark in his RV.

Jack reaches the park and meets Billy, the park ranger, who warns him not to go too far north. Jack arrives at his tower at 11:32 PM. Once he gets inside, he sets up and meets Connor Hawkins, the fire lookout in Tower 12 over the radio.

On the evening of Day 2, Connor informs Jack of illegal campfire smoke north of Tower 11. Jack heads out to put it out, but hears the scream of an adult male while heading there on the trail. Upon arrival, Jack discovers a tent, along with several other items including a radio, machete, grill, jerrycan, and lantern. Calling out into the woods results in no response, and Jack's paranoia begins to increase. Jack reports the abandoned campsite and scream to Connor, who initially attributes it to a red fox until Jack informs him that it was the scream of a male. Jack completes his tasks and gets a photo from his sister, which contains a casserole recipe. Jack makes it, eats half of it, lights the wood stove, closes the window boards, and heads to bed.

Jack wakes up suddenly at 2:27 AM. A shadow is visible on the wall, and someone can be seen through the window, but when Jack rises and looks outside, the figure moves out of sight. Jack opens the door to find an animal skull and candles with satanic symbols. Jack radios Connor, who dismisses the skull and candles as kids playing pranks. Jack heads to bed cautiously. Waking up the next day, Jack cannot discern if the night before was a dream, and suspects something more sinister is at play.

Upon seeing a flare being shot into the sky from the woods, Jack returns to his radio and connects with a lost hiker. The hiker frantically asks for Jack's help, to which Jack then views the park map and attempts to direct the hiker to his vehicle. The hiker initially expresses relief after hearing whistling and spotting someone behind some nearby trees, believing to have found Jack, but Jack denies that is him. Before the hiker can respond, Jack hears a knock at his door and the radio connection cuts. Jack opens the door to Billy, who came up to his tower to drop off supplies. Jack reheats the casserole from the previous night, eats it, completes his remaining tasks, then goes downstairs to get more firewood. However, his return is interrupted by a man named Silas who claims he was doing routine maintenance on the nearby radio tower. After Jack goes back into his tower, he is called again by Connor, who asks what took him so long, before Jack tells him about Silas. Confused, Connor inquires further, revealing that Silas isn't a park staff member. Jack then goes to bed.

Two nights later at 9:18 PM during a heavy storm, Connor tells Jack that the computers have gotten a system update. Jack updates the computer, however, the update is interrupted by the power cutting out. After starting the generator up again, Jack uses the port-a-potty, then goes back inside the tower.

A week later, Jack is woken up in the night by Connor who informs him of more campfire smoke he needs to investigate. Zooming in using binoculars, it is revealed to be cult members standing around a burning altar. Jack takes a photo of the cult for evidence, but his camera flash alerts them to his position. Jack gasps and sees one of the cult members quickly advancing towards his tower, so he runs inside and hides under the bed. After the cult member leaves, Jack makes a run downstairs, but is once again spotted and pursued by the cultist. Jack hides in the port-a-potty and waits for the cult member to leave, then runs to the park entrance. He exits the park, only to look back to see the cultist advancing quickly. Jack runs to his RV and drives off before the cultist can catch up to him.

Jack informs HQ of the incident, however his manager, Mitch Scott, dismisses these feelings and attributes them to Jack's loneliness. Authorities ran an investigation of the area the following morning, yet claimed to have not found any signs of misconduct. In the end, Jack vows never to set foot in Ironbark State Park ever again and warns anyone who plans to go camping to be safe




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