"So Sloggy" - PART 18 - Super Smash Bros. Brawl
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Super Smash Bros. Brawl is a crossover fighting game, the third installment in the Super Smash Bros. series, developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee, although a few characters from Melee were cut in Brawl. Brawl is the first game in the series to have playable third-party characters. Like that of its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary. This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and a selection of playable characters. Brawl supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection. The game is unique, in that it may be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously.
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At present, The D-Pad has 22,271 views spread across 49 videos for Super Smash Bros. Brawl, with the game making up 16 hours of published video on his channel. This makes up less than 0.22% of the total overall content for Super Smash Bros. Brawl on The D-Pad's YouTube channel.


