Solarus 1.5 Tutorial [en] - Basics #24: Dynamic tiles
In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.
Normal tiles cannot be accessed from scripts for optimization reasons. However, you can convert them to dynamic tiles when needed. They can them be modified, enabled, disabled or even be moved by your Lua scripts.
- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/solarus-games/solarus-alttp-pack
Support Solarus: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFMPWB625FJNC
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