Solarus 1.5 Tutorial [en] - Basics #24: Dynamic tiles

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Published on ● Video Link: https://www.youtube.com/watch?v=M76i06qEX6A



Category:
Tutorial
Duration: 20:39
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12


In this progressive tutorial series, I explain how to develop a Zelda-like adventure game with the Solarus engine and Solarus Quest Editor.

Normal tiles cannot be accessed from scripts for optimization reasons. However, you can convert them to dynamic tiles when needed. They can them be modified, enabled, disabled or even be moved by your Lua scripts.

- Video made with Solarus 1.5.
- Download Solarus : http://www.solarus-games.org/download/
- Solarus documentation : http://www.solarus-games.org/doc/latest/
- How to program in Lua: http://www.lua.org/pil/contents.html
- Legend of Zelda A Link to the Past resource pack: https://github.com/solarus-games/solarus-alttp-pack

Support Solarus: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFMPWB625FJNC







Tags:
Solarus
tuto
tutoriel
tutorial
Zelda
Zelda Classic
Legend
2D
fangame
RPG
RPG Maker
Let's Play
Solarus Quest Editor
game
game engine
map editor
Lua



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