Solo CT15 Chem Plant Gold After Patch (Pyromancer Anomaly Build) [Outriders]

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Published on ● Video Link: https://www.youtube.com/watch?v=XmRb-3ZC6Oo



Outriders
Game:
Outriders (2021)
Duration: 11:46
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Outriders - Expedition Chem Plant Solo Gameplay Gold Tier CT15 After Patch (Pyromancer Ability Endgame Build) / Solo Endgame Pyromancer Build on Challenge Tier 15 & Gold Score Chem Plant Expedition Completion After Time Decrease in the Recent Patch. Just a quick video showing a Chem Plant gold completion being done after they cut the time, using a non-bullet build to clear it for the gold. Details below.

00:00 - Gameplay
11:03 - Gear & Build

The change to the timer on this one was probably pretty fair, considering how easily you could get the gold time on this before compared to all of the other expeditions. It's still not too bad if you know the spawns, which I think is the main thing for getting gold scores with alternate builds - know where to spawn trap enemies or group them up.

Build information (all shown at the end of the video): For weapons the only thing that matters if Life Leech and having two perks that deal damage. I prefer the Lightning Perk over the Comet T3 perk, but that's just me. Weapon archetype won't matter as the weapon damage will come from those two perks.

Gear-wise, basically focus everything that has Anomaly and Cooldown Reduction. A couple of Skills Life Leech will help you survive, otherwise Close Range Damage is nice. You want extra Thermal Bomb & extra Eruption mods. Ice Trap T2 mod is amazing for survivability, as with this build you'll have enemies around you constantly and that will save you most of the time. Branded T3 mod and Captain Hunter T3 mod will make up for the lack of single target damage with this build. You can run without (as I did for most of the way up to CT15), but the elites will take longer obviously.

Outside of that you want to focus on mods increasing Eruption damage and radius. This will let you clear out most enemies in groups, and the extra radius definitely feels noticeable. The Thermal Bomb perk that creates burning on the ground is also very nice, meaning you'll have more add clear for enemies that run in, or when you're surrounded by 10 or so.

Playstyle is basically what you see in the video. Push everything and spam abilities as often as you can. You can play a lot more aggressively when you have the Phoenix Nestling class ability up. When you have smaller enemies around, try to hit two of them with Thermal Bombs so you get more damage from those explosions. For single target, two Thermal Bombs for the 80 percent buff and double Eruption right after. Overheat should be used very often too. It'll mark all the enemies, but the main benefit is that it's an interrupt and will stagger enemies briefly. Helps a lot when trying to survive or keep enemies in place for your Explosive Skills.

Still missing the Etna mod which would be huge for this build, and ideally I'd like to get rid of the Overheat mod I have on the boots in place of that. Otherwise I think this would work pretty well overall. Once I finally get the missing pieces I should be able to push gold tier on most of these. I should probably think about other classes, but I want to make a viable skills build clearing all of the content first.

Legendary set bonuses seem nearly useless in this game (or at least for anomaly builds), as it looks like each of the legendary pieces have specific stats on them. When you have to give up ~14k Anomaly Power and loads of cooldown reduction to make them work (as some roll with stupid stats like Max Health), they just don't seem worth it over properly rolled legendaries. Maybe a future patch will change it so legendaries can have proper stats on them. Another thing that would make anomaly builds more viable is letting the cooldown trigger on the first cast of abilities that have multiple casts. Right now you have to use all of your charges of an ability before the cooldown starts, but if it started after the first cast it would make uptime a little better.

Outriders is an RPG shooter with brutal powers and intense action, deep RPG mechanics, and a compelling story set in a dark sci-fi world. The game can be played in single player, as well as true drop in drop out co-op for up to 3 players and cross platform play is also possible to team up with friends on different platforms! Think Aggressive: While you can play Outriders as a cover shooter: the more stationary you are, the more vulnerable you are. Enemies will aggressively flank and rush you. Don’t be afraid to move around, get into close combat, and throw down like the super powered god of the battlefield you are.

PC setup:
MSI MPG Z490 Mobo, i9-10900k CPU, RTX 2080 Super GPU, 64GB DDR4 3200 C16 Ram, 1TB NVMe M.2 SSD, 8TB HDD

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