(Solo MVM) SoloMann Mannhattan Pyro Run
So a guy made a custom MvM mission for mannhattan called "SoloMann"
Video link to his preview here: https://www.youtube.com/watch?v=3L-Hh1ha_eY
It's basically what you'd think it would be, Solo MvM. I decided to do a run with Pyro and it went out alright. I may do this with [almost] every class. (I say almost because Medic, Spy, Sniper are possibly not viable for it.)
SUMMARY OF EACH WAVE:
Wave 1: Simple wave, I focused on mainly airblasting so I increased ammo capacity to keep myself in good condition whenever I had to alternate to burning the Scouts. Basically W+M2: The Wave.
Wave 2: Crit resist was maxed out because I fucking hate those steel gauntlet Heavies in both normal MVM and custom MVM. I added in 2 points of blast resist due to the Giant Soldiers (which didn't really help..) and used my last 100 on airblast force. I didn't exactly need it, but it helped since it was only on the Super Scout that I needed to use airblast on the most.
Wave 3: Giant Melee Heavy? S+M1. I tried airblasting him into the grinder but it turned out to be a terrible idea.
Wave 4: I purposefully failed it the first time (off-screen) because with a wave like this, it's impossible to do it when they have both of the gates captured. (I really don't know if the mission-maker put this in intentionally or it was just a bug.) Failing it restarts the gates so I wanted to do it that way. The only issues I had here were the Giant Demoknights and the Holiday Punch Heavies. The Demos resisted me by a ton, causing me to max out my damage. The Heavies I had to be insanely cautious with, as one hit could cost me the round. Probably the hardest wave IMO as Pyro.
Wave 5: Maxed out movement speed for incredible mobility. Health on Kill on my Degreaser because most of the wave was small bots, letting me just W+M1 them to death, though in practice it was much harder than expected. I decided to use Crit Canteens because of the Giant Katana Soldier. TL;DR: W+M1 with crits.
Wave 6: Purposefully failed again to restart the gates. This wave wasn't so bad, the only threats were the Pyros that functioned like the previous Giant Pyros, but this time with the Manmelter, removing my ability to deflect their shots. Soldiers were easy airblast kills and the small bots were just W+M1 fuel.
OVERALL FOR PYRO:
Difficulty: Moderate
Credits Collected and Ranking: A (9492/9500) The end card on TF2 lies.
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