Solomon Kane | Arsenal Box, Right Hand of Doom, Playmat, Art Prints & Art Book | Unboxing

Solomon Kane | Arsenal Box, Right Hand of Doom, Playmat, Art Prints & Art Book | Unboxing

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Published on ● Video Link: https://www.youtube.com/watch?v=NfHycdja16U



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Let's Play
Duration: 29:42
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Rollers! Join me as I take the first look over the components from Solomon Kane designed by Jake Thornton and published by Mythic Games! I've been looking forward to this arriving since Gen Con 2018 when I sat down to a demoed of the game. Hope this helps you get a great idea of what you can expect to find within the Solomon Kane base game, Arsenal Box, The Right Hand of Doom expansion, playmat, art prints and artbook all from the Kickstarter. Are you looking forward to this one arriving?

Intro 0:00
Overview 0:36
Core Box Exterior 2:28
Core Box Unboxing 3:18
Core Box Tiles & Components 11:12
Arsenal Box Unboxing 21:02
Arsenal Box Tiles & Components 22:39
Arsenal Box Miniatures 24:06
The Right Hand of Doom Adventure 25:22
Solomon Kane Art Prints 27:22
Art Book 27:59
Rolling Solo Producers 29:30

Disclaimer: This early copy was provided to me by the publisher.

"Based upon the stories by Robert E. Howard (creator of Conan), Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling, resource management, and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage, Prudence, Temperance, and Justice, each with special powers that reflect their unique role.

Drawing upon Howard’s famous tales of the Puritan avenger, the core box allows players to tell their own versions of the Rattle of Bones, Skulls in the Stars, and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories, as well as adding original adventures for the hero, created especially for the game.

In Solomon Kane, each of Howard’s tales is told as one or more Acts, with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session, whilst longer tales will take multiple sessions to play through.

An Act is broken down into 8-10 Chapters, and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices, whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest.

Using custom card decks and dice, each Virtue can control Solomon Kane or his allies, moving them around the board, fighting enemies, exploring locations, and interrogating suspects for information. If the odds get too stacked against Solomon Kane, the Virtues can even manifest directly to intervene on the board.

Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures, thwarts the player’s best plans, and competes with them to drive the story in an evil and unholy direction.

The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton, whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter, Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience."

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