Solomon Kane | Rattle of Bones | Part #2
Rollers! Join me as I continue a Rolling Solo Showcase playing through an adventure of Solomon Kane the board game designed by Jake Thornton and published by Mythic Games! In this video you'll see a full 'Scene' chapter and continue the adventure beyond it in an effort to get you rolling on your first adventure. Stay tuned for the next video. Hope you enjoy and as always, keep on rolling solo! ;D
Intro 0:00
Overview & A Correction 1:48
Part #2 6:55
Rolling Solo Producers 59:34
Corrections:
#1. "Remains in Play" cards are all discard at the end of every Chapter (unless otherwise specified). I catch this in Part #3 and clean up some cards hanging around. I also have added this note to Part #1 as well.
#2. The +1 die socket on Providence's board only gives the benefit when the aura of Providence has Solomon Kane inside. So this additional die is only possible to get in a 'Scene'. I don't correct this until Part #4 in the future but it's worth mentioning!
#3. 15:20 Shadow should have only moved 3, not 4 as I did. (Thanks for pointing this out Unpatined Lead Syndrome!)
#4. 55:12 I missed out on bumping up a stat due to having three light on Solomon's path. I catch this within Part #3 and adjust.
"Based upon the stories by Robert E. Howard (creator of Conan), Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling, resource management, and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage, Prudence, Temperance, and Justice, each with special powers that reflect their unique role.
Drawing upon Howard’s famous tales of the Puritan avenger, the core box allows players to tell their own versions of the Rattle of Bones, Skulls in the Stars, and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories, as well as adding original adventures for the hero, created especially for the game.
In Solomon Kane, each of Howard’s tales is told as one or more Acts, with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session, whilst longer tales will take multiple sessions to play through.
An Act is broken down into 8-10 Chapters, and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices, whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest.
Using custom card decks and dice, each Virtue can control Solomon Kane or his allies, moving them around the board, fighting enemies, exploring locations, and interrogating suspects for information. If the odds get too stacked against Solomon Kane, the Virtues can even manifest directly to intervene on the board.
Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures, thwarts the player’s best plans, and competes with them to drive the story in an evil and unholy direction.
The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton, whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter, Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience."
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