Somewhere Other Than Elsweyr |05| The Elder Scrolls: Arena [DosBox]
With Valenwood behind us, we're in the clear. No more bug husk architects, no more groves/forests, and no more underground wet-work. We are destined for warm sands, my friend! I'm sure the horrifying catfolk of Elsweyr will see us set on the correct path. These people aren't known for misdirection, are they? They aren't storied thieves and roustabouts, no no no. From this point forward, I envision our path perfectly planned and our assault one of brutal and deadly force.
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Welcome to The Elder Scrolls: Arena—Bethesda’s first swing at greatness, and boy, did they miss... but with style. This isn’t just a game—it’s an act of endurance. A dungeon crawler where every hallway is longer than your weekend, and every map feels like it was designed by a vengeful geometry teacher. The UI fights you. The quests hide from you. But the rats? The rats never miss.
We’re not playing for fun—we’re playing to remind the modern world that even the mighty Elder Scrolls started as a barely-functioning fever dream. This is the birthplace of lore so deep it forgot how to surface. Where “open world” meant “hope you brought snacks,” and the main quest is something you find in a forum thread from 2003.
Nostalgia is a hell of a drug. Let’s overdose.
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