Sonic 2 vs - #SHC2024 #romhack #sonic2 #retroarch
romhack from:
https://shc.zone/entries/contest2024/1117#:~:text=Welcome to Sonic 2 VS, a multiplayer-focused ROM,of this ROM hack is everything 2-player mode.
overall a fun experience. Fun to see remastered special stages in sonic 2
I'd like to report 16 found bugs in this romhack, in case
this is useful for developers, aka: Sock team
1) 24:56 this obstacle is here once again, even though i destroyed it
to get inside the pipe. 2nd time
2) 2 players emerald hill demo is broken. Characters keep
pushing the same monitor for a couple of seconds
3) 09:01 there're less rings in emerald hill act 1. In base
game is 296
4) 18:29 the only way to get these rings with sonic is either
speed shoes or super form. I can't control impulse from spring
like in regular sonic 2. Now its always same speed.
5) Chemical plant: 33:41, can't get up to this section anymore with
spin dash.
No rings monitor in this part 29:43
25:29 Weird death collision that never saw in regular sonic 2.
6) 37:46 SO MANY rings in this section from special stage 7. By any means,
i dont remember seeing these many rings in regular sonic 2.
7) aquatic ruins: 48:33 I never ever have had this collision
issue in regular Sonic 2. It completely ruined the "perfect rings time attack"
42:48 I also cannot get this ring on this platform. Also, there is
no invincibility monitor up there on the top left
8) casino night: 52:03 the way Tails joined this slot machine,
it broke me completely the chance to join any other from that point on.
What i mean is, if Tails get inside the slot machine and i get
off of screen to him, then it will break the slot machine.
If I leave screen, in regular Sonic 2, it doesnt cause to break
the slot machine for player.
9) casino night: 53:04 the way this block appears is different than
regular sonic 2. It costed me one life. It simply doesnt show up
like this in normal sonic 2.
10) hill top: 1:03:23 the way how you control character with springs work
in this romhack is weird. It's hard to get all rings in situations
like this. Or in Emerald hill act 2, on start.
11) 1:06:16 weird collision to get out from this loop. Doesnt happen
in base game
12) 01:06:18 some of these rocks dont show up points. Sometimes
they do in this hack.
13) hill top: 1:08:56 sometimes the score music is interrupted
or when points sound effect have finished its count. Or like 1:36:37
Weird super sonic walking transformation, 1:06:51
14) mystic cave: 1:16:03 weird way how sonic is holding himself
on here. No rings monitor next to starpost in 1:15:50
15) oil ocean: 1:21:53 Sonic on extra continue seem bugged.
No extra life monitor in 1:21:10
16) metropolis: 1:33:01 weird sonic running pixels
17) metropolis: 1:34:21 can't get into these solid platforms
18) wing fortress: 1:42:44 jump to death
19) overall rings and springs interrupt their sound effects
when Tails is coming back next to sonic from flying.
In any other Sonic 2 romhack, this flying sound effect is
disabled i bet to avoid this bug.
20) I dont think is good idea to allow transforming in
Super Sonic with button while jumping. Instead of Drop dash,
it will transform. This is an issue, the same as Sonic 3 where
you cannot keep "highest jump distance" because either Drop dash
or Super transformation occurs.
At least in Mania, this was solved by setting Super transformation
with another button that is not usually the same for jumping.
I suggest setting only transformation with C button while jumping
#sonic2 #sonic2vs #sonic22025 #sonic2025 #shc
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