Sonic All Star Racing Transformed | Xbox Series S | Backward Compatability Test | No Commentary

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Sonic All Star Racing Transformed Xbox Series S gameplay Backward Compatability Test No Commentary

In this video I play Sonic All Star Racing Transformed on Xbox Series S using backward compatability. This game is still awesome to play, the level design for tracks such as Afterburner and Panzer Dragoon is amazing and the sound tracks are just as good.

Sonic & All-Stars Racing Transformed, also known as Sonic Racing Transformed or Sonic Transformed, is a kart racing video game developed by Sumo Digital and published by Sega. It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012, for PlayStation Vita in December 2012, for Microsoft Windows in January 2013, for Nintendo 3DS in February 2013, and for iOS and Android in January 2014. The PS3 and Wii U versions of the game were released in Japan on May 15, 2014.

Sonic & All-Stars Racing Transformed is the sequel to Sonic & Sega All-Stars Racing, the fourth installment in the Sega Superstars series, and the eighth racing game in the Sonic the Hedgehog series. The game was a launch title for the Wii U in North America and Europe.

Sonic & All-Stars Racing Transformed is a mascot-based racing game in which players race against each other using over 20 characters from various Sega franchises, such as Sonic the Hedgehog, Jet Set Radio and Space Channel 5, although it features many new mechanics and improvements from the last game. The most obvious is that, at certain points in a race, vehicles can alternate between car, boat and plane modes. The car mode handles similarly to the previous game, in which players can earn boost by drifting around corners or performing tricks whilst in the air. Boat mode features true boating physics, requiring players to consider their vehicle's turbulence. They may also be affected by waves made in the water, some of which can be used to leap into the air and perform stunts. Plane mode, the fastest of the three forms, gives players the freedom to move both vertically and horizontally. Like the other modes, players can 'air-drift' around corners to earn boost and can also perform rolls to quickly adjust their position, earning boost for narrowly dodging obstacles. Players alternate between these modes by driving through blue transformation gates. Certain tracks in the game terraform as players proceed through them, offering different playstyles between each lap.

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