Sonic and All Star Transformed (PC Vs PS3) - Seasonal Shrines
Here's a split screen comparison of Sonic and All Star Transformed running on the PC at 60fps versus the PS3 version running at 30fps, on the Shinobi themed 'Seasonal Shrines' level. I love both versions, but obviously the PC version's going to swing it for me, being the frame-rate whore that I am. I think the difference in the fluidity of the frame rate is especially noticeable here, when I first played this on PS3 the start of the level always seemed to have a bit of a noticeable judderiness compared to some of the other stage.
If you missed out on this game first time around, it's well worth adding to your collection if you're a big Sega fan, it's filled with lots of lovely homages to Sega games of old, from the Outrun and After Burner stages to the fact you can play as the Hornet from Daytona and Shinobi and Gillius Thunderhead from Golden Axe.
Special mention must go to the absolutely superb soundtrack by Richard Jaques also, with some absolutely thumpin' remixes of old school Sega tunes. The soundtrack here is a nice modern mash-up of two of the tunes from Shinobi III on the Megadrive (or Super Shinobi 2 as it was known in Japan). The Megadrive Shinobi games themselves had outstandingly good soundtracks with the musical auteur Yuzo Koshiro producing some incredible sounds from the humble Megadrive soundchips.