Sonic and the Black Knight - Episode 4 | Molten Mine & Faraway Avalon

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Welcome to my let's play of Sonic and the Black Knight! In this video, we finally face off against King Arthur himself!

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Thanks for watching, and don't forget to "LIKE" the video, leave a "COMMENT" if you enjoyed, and "SUBSCRIBE to the channel for this and my other playthroughs, both current and upcoming!

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Sonic and the Black Knight is a 2009 platform video game developed by Sonic Team and published by Sega as part of the Sonic the Hedgehog series. The game was released on the Wii as the second entry in the Sonic Storybook series, following Sonic and the Secret Rings (2007). Set in the world of King Arthur, the game combines Sonic's trademark speed with a new sword fighting system, utilizing the Wii Remote's motion-sensing functionality.

Gameplay differs from traditional games in the Sonic series by mixing in the new element of swordplay with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay is heavily inspired from Sonic and the Secret Rings with many of the same abilities and restrictions shared exclusively between the two games. Unlike other 3D Sonic games, Sonic cannot turn around, and is funneled into a set path automatically, only able to strafe left and right, move and backflip in reverse, or keep running forward. Unlike Sonic and the Secret Rings, however, Sonic's movement is controlled with the analog stick, making forward and backward movement more streamlined.

The game changes the traditional level items, such as springs and speed pads, into "fairies." These fairies come in varying colors; Yellow elements will be used as a group of one to twenty rings, Blue fairies will be used as speed boosts and springs, and Red will be used to fill the "Soul gauge." This gauge is filled by defeating enemies and collecting Red Fairies, and is used to unleash a powerful lock-on attack, Soul Surge. On only the first few stages, the "pearls" from the previous game, Sonic and the Secret Rings, appear as apples.

The skill system from Sonic and the Secret Rings also returns, but has been revised into a more standard linear progression system, Each playable character has three styles to choose from. At first, only the balanced "Knight" style is available, but later, "Cavalier" and "Paladin" styles are unlocked. They deal with the aspects of speed and power, respectively. As levels are completed, the player gains a number of "Followers" that is used as Experience and as the number of followers goes up, the number of skills the player has in a certain style are permanently increased. The "styles" of characters beside Sonic are not increased; Rather, their swords' abilities and skills are enhanced.

Once the "Knight's Quest" part of the story is reached, Sir Gawain (Knuckles the Echidna), Sir Lancelot (Shadow the Hedgehog), and Sir Percival (Blaze the Cat) will be playable from that point on. Each has their own characteristics; for instance, Knuckles wields dual swords that double as boomerangs and has the ability to glide, Blaze can surround herself with fire and use more lunge attacks than Sonic, and Shadow can use Chaos Powers. In story mode, they can use different swords than their own swords, unlike Sonic, who can only wield Caliburn.

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Would you like to suggest a future let's play? Leave a suggestion in the comments below and I might consider it!!







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