Sonic and the Black Knight - Intro
Sonic and the Black Knight[a] is a 2009 platform video game developed by Sonic Team and published by Sega as part of the Sonic the Hedgehog series. The game was released on the Wii as the second entry in the Sonic Storybook series, following Sonic and the Secret Rings (2007).[3] Set in the world of King Arthur, the game combines Sonic's trademark speed with a new sword fighting system, utilizing the Wii Remote's motion-sensing functionality.
Sonic and the Black Knight received mixed reviews, with praise for its graphics, presentation and abundance of bonus content, but criticism of the game's controls, swordplay mechanics and multiplayer aspect. Sonic and the Black Knight was de-listed from retailers in 2010, following Sega's decision to remove all Sonic series titles with sub-average Metacritic scores in order to increase the value of the brand.
Gameplay differs from traditional games in the Sonic series by mixing in the new element of swordplay with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay is heavily inspired from Sonic and the Secret Rings with many of the same abilities and restrictions shared exclusively between the two games. Unlike other 3D Sonic games, Sonic cannot turn around, and is funneled into a set path automatically, only able to strafe left and right, move and backflip in reverse, or keep running forward. Unlike Sonic and the Secret Rings, however, Sonic's movement is controlled with the analog stick, making forward and backward movement more streamlined.
Composers: Jun Senoue, Tommy Tallarico, Richard Jacques, Howard
Drossin, Yutaka Minobe
Initial release date: March 3, 2009
Engine: PhysX
Platform: Wii
Mode: Multiplayer video game
Genres: Platform game, Action-adventure game, Hack and slash
Designers: Morio Kishimoto, Akinori Nishiyama, Tetsu Katano
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