Sonic Colors (Wii) [Part 4 - Planet Wisp]
Sonic Colors[b] (known as Sonic Colours in the PAL region) is a 2010 platform game published by Sega. It follows Sonic's quest to stop his nemesis Doctor Eggman from enslaving an alien race and taking over the world. The gameplay is similar to prior Sonic games, with players collecting rings and defeating enemies; the camera perspective often switches from third-person to side-scrolling perspectives. The game also introduces Wisps, power-ups the player can use to increase attack power and reach new areas.
Development of Sonic Colors began in 2008, following the completion of Sonic Unleashed. Examining criticisms of past games, the developers made Sonic the only playable character and worked to balance speed and platforming; the Wisps were introduced to diversify the gameplay without slowing it down. Two versions of the game were developed: one for the Wii by Sonic Team, and one for the Nintendo DS by Dimps. The game was designed for a wider demographic than previous games, specifically children and fans of the Super Mario series. In anticipation of the game's release, Sega delisted several Sonic games with sub-average Metacritic scores to increase the value of the brand.
Sonic Colors is a platform game set in outer space. Players control Sonic the Hedgehog, whose goal is to save the Wisps, an alien race that has been enslaved by Doctor Eggman. The game's main hub is Doctor Eggman's Incredible Interstellar Amusement Park, an interplanetary amusement park that consists of five small planets chained to each other. Sonic must be guided through these planets to destroy the power source at their center.
Each planet is split into seven parts: six main levels called acts and a boss level.[4] In each act, players must guide Sonic to the goal, whilst defeating enemies and dodging obstacles. In boss levels, players face one of Eggman's large robots, and must defeat it. Gameplay seamlessly shifts between side-scrolling and third-person perspectives. Upon completion of a level, players are given a grade dependent on their performance, with an "S" being the best and a "D" being the worst. As the player progresses through the game, more planets become available to select. Once each planet has been completed, a bonus seventh, which concludes the story, is unlocked.
Platforms: Nintendo Switch, PlayStation 4, Xbox One, MORE
Engine: PhysX, Godot
Initial release date: November 11, 2010
Mode: Multiplayer video game
Nominations: BAFTA Games Award for Best Handheld Game
Composers: Tomoya Ohtani, Kenichi Tokoi
Genres: Platform game, Action-adventure game, Casual game
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