Sonic Forces: Actionable Information (Design Byte)
Sometimes the game doesn't tell you what it really should.
Today we look at the idea of animation information in a game, and why it's important to transfer small bits of knowledge easily to the user. Because a lot of the small details in games are the ones that are easily overlooked, and they are the ones that are usually the most important. Today, we look at the Zavok boss fight, and why Sonic Team does several things right and wrong in this fight from a design perspective. Specifically, look at when you're able to attack the boss, and why that sometimes works....and sometimes doesn't.
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