Sonic Frontiers, But With More MOMENTUM
Showin's Momentum Tweaks For Sonic Frontiers:
https://gamebanana.com/mods/411485
As read from the mod page:
"This mod alters Sonic's physics to be much more momentum based. You gain speed down slopes and lose speed going up slopes. Basically more classic sonic-ish gameplay.
This is substantially different from how the game normally plays and it isn't designed around this at all. I'm not even sure if you could actually beat the game with these type of physics and things can get a bit unwieldy at times if you're not careful.
If it wasn't already obvious, this isn't some sort of definitive improvement to frontiers. That being said, it can be pretty fun to run around with more classic sonic-esque physics regardless.
Here are a few things you should know before playing!
The game was not designed around these physics. You may run into issues or generally have a harder time with certain platforming sections. The full game has not been tested either. (EDIT: You cannot get past the 3rd islands pre-boss event with the Squid enemy. It's going to take a level edit to fix this so we'll have to wait for the tools to progress first. In a meantime, disable the mod for this section.)
The boost now drains much faster. This is because you can carry all the momentum from boosting in general. It feels nearly non-existent and pointless with a longer duration. Some bosses and enemies are altered slightly to reflect this. If you'd rather keep it as it was, you can restore the original boost duration through a config option. To do so, right click the mod in hedgemodmanager and click "configure mod".
This is made with the "High Speed" style in mind. So make sure you're using that option when playing.
Some of momentum-breaking aspects of frontiers are still present such as sonic stopping on a dime when grounded or some areas forcing the jump speed to be lowered. If I ever find a fix for this kind of stuff I'll implement it.
Various other smaller changes are implemented as well. Mostly stuff that compliments the more major changes like a faster homing attack and better rolling physics"
Overall thoughts:
I'd recommend you try out this mod post finishing Sonic Frontiers on that save file, since this is still a WIP. It's fun, but I honestly see now why momentum was restricted even in the open zone (unless you reach max speed level... basically your reward for doing all the activities to allow you to go loose, yet still not as busted as here)
0:00 - Kronos Island
7:40 - God of War Island
12:44 - Chaos Island
17:09 - "I can't believe this got past censors" Island
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My Playlists:
- Sonic Fangames
https://www.youtube.com/playlist?list=PLsLckV2lY7UrjNcwIKHiLAvu-UuXzUTh3
- Random Stuff
https://www.youtube.com/playlist?list=PLsLckV2lY7UoK8Cd5ciNoMGT74sHOUsVS
- Sonic Robo Blast 2
https://www.youtube.com/playlist?list=PLsLckV2lY7Uq8FgL3YyVpcZ8NpFfjKyNN
- Transformers Devastation
https://www.youtube.com/playlist?list=PLsLckV2lY7Urh-ekauq2eALtY2ate3q3d
- Devil May Cry
https://www.youtube.com/playlist?list=PLsLckV2lY7UoKGOw7h3rckaayWO5Vx300
- Racing Games
https://www.youtube.com/playlist?list=PLsLckV2lY7UrOZ7iixB_OotZCOaSUrXQB
- Sonic Mania
https://www.youtube.com/playlist?list=PLsLckV2lY7Urz-R4AGLTYp93LncG1C5kJ
- Music Swaps:
https://www.youtube.com/playlist?list=PLsLckV2lY7Urei0ya-MKeZxLWZ6r-3B-7
- Music Mashups
https://www.youtube.com/playlist?list=PLsLckV2lY7Uo3q5hmM3VFNaCAoepwrD5T
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My Twitter: https://twitter.com/marius_rednblue
My Steam Page: https://steamcommunity.com/profiles/76561198106610936
#sonicfrontiers #sonicfrontiersgameplay #sonic
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