All Cyberspace Levels With Improved Physics & No Boost Filter In Sonic Frontiers
Improved Physics mod for Sonic Frontiers made by BeatzYT3:
https://gamebanana.com/mods/411223
The default Cyberspace physics feel kinda clunky and restrictive with heavy loss of your momentum when jumping, as well as stiff turning and lightspeed dash stopping you completely. This mod aims to make those same Cyberspace levels more enjoyable to play, with slopes having more influence over your jump height, better turning, jumping that doesn't kill your momentum, faster boost top speed and other quality of life improvements.
While it does make playing the Cyberspace levels more fun, it does veer in the other direction of almost completely breaking the levels... or outright killing you because you were going faster than normal and your "boost" not working like in previous games. I think this mod would be best to keep Sonic at his default speed but keep the other improvements still in. Still, it makes getting S ranks in these stages even easier.
Sonic Generations IMO (at least without the upgrades) had the perfect control, decently fast while not being overpowered to as completely breaking the levels, no matter how fast you boost, since jumping still slowed your momentum, but not to a jarring degree like here in Frontiers
Either way, this is still a fun mod to play if the default Cyberspace physics for Frontiers aren't for you. But personally, I'll just stick to the default physics. The best platformers have enjoyable movement options complemented by their level design that fit those movement options and Sonic is not exempt from this.
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