Sonic Generations mod: STH 2006 Project demo 4
Welcome back to SHC 2018 coverage.
This time we play through the fourth demo of the Sonic 06 Project for Generations, this demo consists of 1 stage his stage being Kingdom Valley the second to last level in Sonic's campaign of Sonic 06.
The STH2006 Project is made by: BrianuuuSonic
Here is a link to his channel: https://www.youtube.com/channel/UCHV0EP9TifKSo7RERIbY1QA
Here is a link to the entry page so you can download it yourself: http://sonichacking.org/entry/95
Here is a link to the release video for the previous demo which has alot more levels to play through and also a link to the character mods: https://www.youtube.com/watch?v=KmFU0pGhWzU
Here is the info on this game from the entry page:
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-----------------------STH2006 Project Demo v4-----------------------
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This is an unofficial project which imports all of Sonic The Hedgehog (2006) main stages from Xbox360/PS3 version into Sonic Generations on PC. This project aims to port the stages as similar to the original game as possible, but also includes changes which accommodate to the complete different physics and controls in Sonic Generations.
In this demo, you will get to play Kingdom Valley with custom object placements, gimmicks recreation, new level designs and improvements! Unlike previous demos, the stage finally has GIA (Global Illumination Ambient, i.e. lightings and shadows), huge thanks to ItsHelias94 for rendering it. You will get to play all FOUR parts on Kingdom Valley (without any load times!), two Sonic regular sections, Silver sections and Mach Speed section. Silver's section is entirely new and custom level designed for Sonic's physics, you might also get some help from Silver the Hedgehog!!!
Enjoy the demo!
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Installation guide:
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1. Install SonicGMI if you have not already, you can find how over here: http://forums.sonicretro.org/index.php?showtopic=26974
2. Extract ALL files to your "sonic generations" ROOT folder (the folder where you find the .exe) and NOT "sonic generations\mods" folder
3. In SonicGMI you MUST enable "Save file redirection" in SonicGMI, your own save will not work or get mess up if attempts to use it
4. Enable "STH2006 Project Demo 4" (and UnleashedFxPipelineShaders optionally) in SonicGMI
5. Start Sonic Generations and choose "Continue" and not "New Game"
6. Enjoy!
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Credits
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brianuuu (brianuuuSonic)
-Main mod developer
-All stages terrain, splines, layouts
-Character voice clips
-06 objects animations
-Homochao removal
-Stage object physics
-Story sequence hacking
joeylaw123
-Main mod developer
-Creator of Flame Core, White Acropolis, Tropical Jungle Part 1&2,
Dusty Desert Part 1, Radical Train Part 1, Distortion World
-Recorded videos helping
-Stage object physics
-Early GIA rendering
samothethief
-Creator of SonicGlvl
Dude
-Spline Exporter
Skyth
-A tons of tools and various help
ItsHelias94
-Prelude Stage GIA
-Early Crisis City & Distortion World GIA
-Tropical Jungle, Kingdom Valley GIA
-Vertex Blending for various objects
UltimateDarkman
-Mephlies animation
-Enemies shaders Fixing
-Vine's Sonic animation fix
-Sliver animation in Kingdom Valley
-Background object animations
Mario Tainaka
-Stage sound effects
-Final stereo BGM for all stages
-Cutscene fixing and encoding
-Various sound encoding
TiManXD
-06 dashpad & rainbow ring
-Mod banner
-Mod introduction cilp
TailsMilesPrower888
-Silver Boss new arena
Paraxade0
-UV-anim script
-06 path import script
-Whale in Wave Ocean
NeKit
-STH06 cutscene importing
Daku Neko (darkcatmax)
-STH06 robots rigging
-STH06 item box rigging
-Mephlies model
TGE (thegameexplorer)
-STH06 robots rigging
-06 Running Sonic 3D model for loading screen
ord
-Custom eagle animation for Kingdom Valley
sobatsuyu100, JohnTB, Double S 124, Playcore22, Brolijah
-Beta testing
SonicJGB
-Recorded videos helping
-STH06 cutscenes record
Mefiresu
-CSB Tool for ripping STH06 sound effects
Arcieo
-lua script cracking from XBOX360 version
Sonicthefan12 (Fanic)
-ITS NO USE Mod (Silver battle)
Franksmash
-06 Silver boss rigging
BoomBoomFP
-E123-Omega replace Vector model
Ridersgaming
-Cutscene rendering
I hope you enjoyed this video.
All copyrighted elements are owned by their respective owners.
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