Sonic Generations playthrough Part 11: Seaside Hill Zone
Final stage of the Dreamcast/Gamecube Era of Sonic games,Seaside Hill. This is from the game Sonic Heroes that was for multiple systems,though mainly for the 'Cube. Both Sonics will have to be wary,as there are some underwater segments. Careful not to drown! If you play your cards right though,you can avoid most of 'em. Classic Sonic will also end up chased by a giant boulder near the end of his stage. Modern Sonic can use his Boost to run over water in certain areas. He also gets to have a little extra fun,but choosing to either drive a car or ride a turtle about halfway through his stage. You'll save Espio the Chameleon for clearing both Acts,and unlock the Challenge Gate Acts at this point.
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