Sonic Generations playthrough Part 11: Seaside Hill Zone

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Published on ● Video Link: https://www.youtube.com/watch?v=SCAyS8lxDDE



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Let's Play
Duration: 10:45
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Final stage of the Dreamcast/Gamecube Era of Sonic games,Seaside Hill. This is from the game Sonic Heroes that was for multiple systems,though mainly for the 'Cube. Both Sonics will have to be wary,as there are some underwater segments. Careful not to drown! If you play your cards right though,you can avoid most of 'em. Classic Sonic will also end up chased by a giant boulder near the end of his stage. Modern Sonic can use his Boost to run over water in certain areas. He also gets to have a little extra fun,but choosing to either drive a car or ride a turtle about halfway through his stage. You'll save Espio the Chameleon for clearing both Acts,and unlock the Challenge Gate Acts at this point.







Tags:
Sonic
Generations
Playthrough
Part11
Seaside
Hill
Zone
Classic
Modern
2D
3D
Spin
Dash
Boost
Homing
Attack
Rings
Lives
Espio
Chameleon
Omochao
Shop
Skills
Red
Star
Coins
Playstation3
PS3
Sega
Act1
Act2
Acts



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There are 2,587 views in 27 videos for Sonic Generations. The game makes up 8 hours of published video on his channel, less than 0.20% of Sonic Generations video content that Ominouslionheart has uploaded to YouTube.