Sonic Returns to Mario's World - With A Download

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Published on ● Video Link: https://www.youtube.com/watch?v=M5DSJtvpYgE



Super Mario World
Game:
Duration: 3:38
170,712 views
799


These three maps (Isle Delfino Plaza, Bianco Hills, Peach's Castle) were ported to the ORIGINAL BlitzSonic back in 2007 by Damizean, one of the original coders for BlitzSonic. The reason they were ported is because Damizean needed game environments to test Sonic's movement in. They are intentionally incomplete and are missing props like trees and other objects. They are not intended to be "a game". No other levels will ever be ported by Damizean. They weren't released previously because the engine was still in development and I was never given permission to post it publicly. But I saw somebody trying to port some Mario Sunshine maps to Sonic Generations, so I figured it wouldn't hurt to release these BlitzSonic versions.


HOW WERE THESE LEVELS PORTED?
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Tools exist to read BMD and BDL model files, which is what Nintendo used to make characters and maps for Mario Kart Double Dash, Super Mario Sunshine, Mario Kart Wii, and Super Mario Galaxy. From there, you must convert them to work with the b3d format. If you would like to use any of this software, however, you are on your own as I do not know where to get it, how to port levels, or basically anything about making content for BlitzSonic.


HOW DO I PLAY?
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Either download the version that comes with Sonic Freerunner v1.2 or look up map installation instructions for whatever flavor of BlitzSonic you use. There's plenty of different versions available, so find one you like. Any further than that, and I'm afraid that I cannot help you. As for controls... when using keyboard, WASD will steer Sonic, and the mouse is used to move the camera and jump. The only supported controller is the Xbox 360 controller. You can try other controllers, but they might not work.


CAN I EDIT THESE LEVELS?
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Uh, sure, I guess? I didn't really make the maps, but given that they were simply ported from another game, knock yourselves out. Infact, something you'll probably notice is that despite these maps containing "complete" versions of Isle Delfino, they aren't REALLY complete. What I'd really like to see is somebody stitch together all of the Super Mario Sunshine maps to make one big complete fully detailed Isle Delfino. That would be rad.


I NEED HELP WITH SOMETHING!
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Can't do anything about that. I didn't port the maps, I didn't make the engine. I am the last person you want to ask a question to. Figure it out on your own.

DOWNLOAD LINKS
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Sonic Freerunner v1.2 + Maps pre-installed: http://sonicworldrunner.angelxwind.net/download/Windows/SonicInMario%20-%20Sonic%20Freerunner%20Engine%201.2.zip (54mb)

Sonic Freerunner v1.3 + Maps pre-installed: http://sonicworldrunner.angelxwind.net/download/Windows/SonicInMario%20-%20Sonic%20Freerunner%20Engine%201.3.zip (89mb)

Just the maps: http://sonicworldrunner.angelxwind.net/download/Windows/SonicInMario%20-%20Stages%20Only.zip (30mb)

More info about Sonic Freerunner can be found here:
http://sonicworldrunner.angelxwind.net/
http://info.sonicretro.org/Sonic_the_Hedgehog_FreeRunner

WHAT WAS THAT SONG?
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Disclaimer Screen:
Super Mario Galaxy 2 - "Epilogue"

Main Video:
Super Mario Galaxy 2 - "Sky Station Galaxy 1"

Final Word:
Super Mario Galaxy 2 - "Title"

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Tags:
blitz3d
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marios
world
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wet
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