Sonic the Hedgehog (2006) - Unused Dusty Desert Section C Layout, Level Editor View
I follow the object paths through dtdC with and without dtdA's terrain, as well as moving it around a few times to make it up to certain set-pieces. It seem to have been, at least at one point, a similar type of level to dtdA, with long stretches of what may be sand and a tower climb at the end.
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Within the stage files for Sonic's Dusty Desert exists an unused set file for an area C. Like Crisis City D, Dusty Desert C seems to be missing whatever original terrain, collision, and paths, though the rings DO have path spline parameters set. Shadow also has files referring to dtdC, specifically the scene and stage lighting lua. That lighting calls for the EnvMap for dtdA, as opposed to the one for dtdB, which may hint to it being an outdoor area as well.
Judging by the long stretches on ring trails, it might've been an unused mach speed section, though mach speed Sonic is unaffected by dash panels and there's several paths Sonic could take, again, something that mach speed Sonic would be unable to easily do.
Without any editing, most of the objects for the stage spawn below or out of bounds. In the section part, I used what appeared to be wall dash panels similar to what's in dtdA as a guide, lining it up with it. Interestingly, it also seems to almost line up with the tower as well. Here, most of the objects are now in bounds, though it seems what is the end of the stage is still out of bounds. Either way, the actual terrain is unknown, though I think outside with a wall running section and a tower near the end of the stage.
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