Sonic Unleashed (PC) - Dragon Road Act 2 (Day)
SA Thread: https://forums.somethingawful.com/showthread.php?threadid=4084502
Discord: https://discord.gg/y6nMagmdDE
Around and around
I would complain more about the "no checkpoints" gimmick but honestly, it's under 2 minutes, completely optional, and the real difficulty is in getting an S-Rank which you won't get with a death anyway, so...whatever. The first runs of all of the upcoming levels are probably going to be super rough because the kid gloves are way off at this point. Is this good design? Again, I would lambast it more if the first run wasn't, like, 5% of the time I fully intend on spending in these levels. It puts things into perspective.
Timestamps:
0:00 Getting to the level and first playthrough
6:02 S-Rank run attempts
13:50 Clean run
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Sonic Unleashed was released in 2008 for XBox360 and PS3. Its ambitious engine struggled to perform well on both consoles, with the former being locked to 30 fps and the latter uncapped, but rarely reaching high values. Only ten years after its release, with being made available on XBox One, could the game reach its potential. And now, there is a fanmade PC port for people who don't own that console!
This is where you can get it: https://github.com/hedge-dev/UnleashedRecomp
You will need legally obtained files from both the game (360 version) and your console. I do own both.
I am going to show off Sonic Unleashed playing this PC port, because I really like the game, warts and were and all. It is really difficult to be optimal at Sonic Unleashed (both from a gameplay and a collecting all things perspective) and the game auto-saves, so I will approach this a bit more casually. I will make some mistakes and miss some things, at least at first. I do think that I'm competent enough to present this game in its best light and shadow - I hope you have fun with me!