Sorcer Striker Arcade

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No one knows when it began. The mobilization of the Goblins gradually expanded, until they at last succeeded in establishing a single Empire of their own.

All this weighed heavy on the brow of King Cadwenner. He gathered all the loyal knights at hand and launched an attack on the Gobligan Empire, but it was a total disaster. All he managed to learn was that the Goblins were ruled by a single charismatic leader? A human no less? And that the development and mass production of magical weapons was well underway.

The King was shocked. Magical weapons, which used mana to operate, were known to exist. But no one had ever succeeded in reproducing them, and their full operation was limited and not well understood. What could the Goblins be plotting...?

The King foresaw the approaching doom of his kingdom. But the Order of Knights themselves had failed! After much internal debate, the King decided to place a tremendous bounty on the Gobligan King’s head.

Now he could only wait for a hero to arrive and save them all...

Sorcer Striker is a science fantasy-themed, vertically scrolling, shoot 'em up game reminiscent of Seirei Senshi Spriggan, where players assume the role of one of the four playable characters (Gain, Chitta, Miyamoto and Bonum) through six increasingly difficult stages.

The gameplay borrows elements from previous Compile shooters, as players control their ship over a scrolling background until a boss is reached. Each ship is equipped with two weapons; the main gun is powered-up by obtaining coins from "P" bags, while the subweapon can be swapped or power-up by acquiring one of the three magic books by destroying incoming carriers, ranging from homing shots to spread shots and a straight shot, however the use of each subweapon alternates between characters. Players are also equipped with bombs capable of obliterating any enemy within its blast radius.

Similar to MUSHA, players will occasionally fight against a miniboss on certain stages of the game.
The title uses a respawn system where players, upon losing a life, continue immediately at the same location. Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life, as well as a reversion of the ship's firepower to its original state; once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.

After completing the first loop, the game returns to the first stage; completing the second loop achieves the true ending.

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